Zimbalon, Centaur Ranger 3Edit
Note: Zimbalon uses a Great Bow which is found in The Complete Warrior. If you do not have it just give him a mighty composite long bow and replace his Exotic Weapon Profiency (Great Bow) with another feat of your choice.
Size/Type: Large Monsterous Humanoid
Hit Dice: 4d8+3d8+28 59
Speed: 50 ft. base speed 50 ft.
Armor Class: 17, touch 13, flat-footed 13
Base Attack/Grapple: +7/+15
Attack: Longsword +10 melee (2d6+4/19-20 x2) or Great Bow +12 ranged (1d12+4/x3)
Full Attack: Attack Longsword +10/+5 melee (2d6+4/19-20 x2) or Great Bow +10/+10/+5 ranged (1d12+4/x3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Favored Enemy (Human)+2
Special Qualities: Darkvision 60 ft, Combat Style (Archery)
Saves: Fort +8, Ref +12, Will +7
Abilities: Str 18, Dex 22, Con 18, Int 10, Wis 14, Cha 8
Skills: Handle Animal +2, Hide +7, Listen +8, Move Silently +7, Spot +14, Survival +12
Feats: Eotic Weapon Profiency (Great Bow), Point Blank Shot, Alertness, Track, Endurance, Rapid Shot
Challenge Rating: 6
Gear: Large Mighty Composite Great Bow (18Str), Large Longsword, Bracers of Armor +1, Quiver of Elonna, 3 Sleep Arrows, 60 Normal Arrows
Recomended D&D® Mini: Centaur Hero
Tactics: Zimbalon attempts to keep his foes at range, using Ranged Full Attacks and double moves alternately. He only uses melee attacks if surrounded by foes. Also, he uses his Sleep Arrows on a foe that looks like a leader in an attempt to subdue them for interegation later that, hopfully, is most likely to have important information.
Encounters: Zimbalon is commonly encountered with Aga or/and 2-4 Standerd Centaurs. Zimbalon and Aga alone are a CR 10 encounter. Zimbalon and 2-4 Standerd Centaurs are a CR 8 encounter. Zimbalon, Aga and 2-4 Standerd Centaurs are a CR 12 encounter.