Young Achaierai
Medium-size Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 3d8+6 (23 hp)
Initiative: +1
Speed: 25 ft. (5 squares)
Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19
Base Attack/Grapple: +3/+7
Attack: Claw +6 melee (1d8+3)
Full Attack: 2 claws +6 melee (1d8+3) and bite +1 melee (2d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Black cloud
Special Qualities: Darkvision 60 ft., spell resistance 16
Saves: Fort +3, Ref +4, Will +4
Abilities: Str 16, Dex 12, Con 11, Int 10, Wis 13, Cha 15
Skills: Balance +7, Climb +9, Diplomacy +4, Hide +7, Jump +9, Listen +7, Move Silently +7, Sense Motive +7, Spot +7
Feats: Dodge
Environment: A lawful-aligned plane
Organization: Solitary or flock (5-8)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always lawful evil

Young achaierais are soon-to-be massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere.

Young achaierais speak Infernal. They weigh about 750 pounds.

In close combat, a young achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.

A young achaierai’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction.

Black Cloud (Ex) Up to three times per day a young achaierai can release a choking, toxic black cloud.
Those other than achaierai within 10 feet instantly take 1d8 points of damage. They must also succeed on a DC 11 Fortitude save or be affected for 3 rounds as though by a confusion spell (caster level 7th). The save DC is Constitution-based.

It's an achaierai with the child template, spawned for my solitaire game. How lame.

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