Notes: Uses the Yellow Musk Creeper Zombie template from Fiend Folio.

Yellow Musk Creeper Zombie Lizardfolk    CR 1

Male or Female Yellow Musk Creeper Zombie Lizardfolk

TN Medium Plant (Augmented Humanoid)

Init +0, Senses Listen +0; Spot +0; low-light vision

Languages Draconic

AC 17, touch 8, flat-footed 17

hp 11 (2 HD)

Immune poison, sleep, stunning, polymorph

Fort +1, Ref +3, Will +0

Spd 30 ft.

Melee 2 claws +2 (1d4+1) and bite -3 (1d4)

Base Atk +1; Grp +2

Abilities Str 13 (+1), Dex 10 (+0), Con 13 (+1), Int 2 (-4), Wis 10 (+0), Cha 10 (+0)

SQ creeper loyalty, deadened mind, hold breath, plant traits, seeded

Creeper Loyalty (Ex): Always acts to protect and nurture the yellow musk creeper that created. Can range no further than 100 feet from them.

Deadened Mind (Ex): Recalls nothing of its previous existence and exists only to serve its parent plant. Cannot make use of class abilities, skills or feats it previously knew. Cannot use magical devices, though it can still wield weapons and use armor.

Hold Breath (Ex): Can hold its breath for 13 rounds before it risks drowning.

Seeded (Ex): If a yellow musk creeper zombie dies, the growing seed in its head takes root and grows into a yellow musk creeper within 1 hour.