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Witchwind

Concept: Sorceress PL 12; PP 180 ; HP 6

Abilities: [22 pp] Str 12, Dex 12, Con 12, Int 12, Wis 18, Cha 16

Saves: Dmg +1 (+10 Prt), Fort +1, Ref +1, Will +4

Combat: [20 pp] Attack: Melee +5, Ranged +5, Mental +8 Defense: 15/14, Mental 18 Init +1; Run 30/60/120; Size Medium

Attacks: Mental Blast - Atk: +8 , Save: Will DC 25, Range: Sight, Stun Paralysis - Atk: +8 , Save: Dmg DC 20, Range: 100 ft., Sustained Paralysis Unarmed - Atk: +5 , Save: Dmg DC 16, Range: Touch, Stun

Skills: [18 pp] Bonus: Str +1, Dex +1, Con +1, Int +1, Wis +4, Cha +3 Concentration +8 (4), Knowledge +7 (6) (occult), Sense Motive +8 (4), Spot +8 (4)

Feats: [14 pp] Assessment (Assess as a half action), Detect Magic (Spot check to notice magic -1 per 10 feet.), Iron Will (+2 to Will saves), Mystic Awareness (DC 10 Sense Motive check to notice magic use +1 per 10’), See Invisibilty (Can see invisible people and objects), Trance (Slip into trance state for 4 hours), True Sight (Can see through illusions)

Powers: [106 pp] Sorcery +10 [Varies, Varies, Varies] [Extras: Flight +10, Force Field +10, Healing +10, Illusion +10, Mental Blast +10, Mental Protection +10, Mind Control +10, Telepathy +10; Stunts: Obscure, Paralysis (Extra: Mental), Telekinesis; Source: Mystical; Cost 15 pp; Total 106 pp]

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