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This NPC is built as an woodsmen/archer and is built around using Wisdom for archery.

Wild Elf Archer    CR 5

Male or Female Wild Elf Cleric 5

CN M Humanoid (Elf)

Init +0, Senses Listen +5; Spot +5; Low-Light Vision

Aura Moderate aura of Chaos and Good

Languages Common, Elven


AC 15, touch 10, flat-footed 15 (+0 Dex, +3 studded leather +2)

hp 31 (4d8+8 HD)

Immune Sleep effects

Fort +6, Ref +1, Will +7


Spd 30'

Melee Heavy Mace +3 (1d8 20/x2) or Dagger +3 (1d4 19-20/x2)

Ranged +1 Longbow of Distance (range doubled) +8 (1d8+2 20/x3)

Base Atk +3; Grp +3

Space 5' ft.; Reach 5'

Combat Gear Studded Leather +2, Cloak of Elvenkind, Longbow +1 of Distance, Wand of Lessor Vigor (48c)

Special Actions Turning 3/day; d20+3 for HD effected; 2d6+8 dmg

Spells Prepared (CL 5)

2nd — 2+1

1st — 4+1

Cantrips — 5


Abilities Str 10 (+0), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 17 (+3), Cha 16 (+3)

SQ +2 racial bonus on saving throws against Enchantment spells or effects, +2 racial bonus on Listen, Search, and Spot checks, Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it, Domains: Elf and War

Feats Point Blank Shot (PBS), Weapon Focus Longbow, Precise Shot, Zen Archery

Skills Appraise +1 (1cc ranks), Craft (Bowmaking) +2 (2 ranks), Heal +5 (2 ranks), Knowledge (Local) +2 (2 ranks), Knowledge (Religion) +2 (2 ranks), Listen +5 (+3 Wis, +2 racial), Spot +5 (+3 Wis, +2 racial), Survival +6 (6cc ranks)


Turn Undead(Su): Can turn undead 6 times per day. A turning check is made on 1d20+3; turning damage is equal to 2d6+7 on a successful check.

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