This NPC is built as an woodsmen/archer and is built around using Wisdom for archery.
Wild Elf Archer CR 5
CN M Humanoid (Elf)
, Senses ; ; Low-Light Vision
Aura Moderate aura of Chaos and Good
Languages Common, Elven
AC 15, touch 10, flat-footed 15 (+0 Dex, +3 studded leather +2)
hp 31 (4d8+8 HD)
Immune Sleep effects
Melee Heavy Mace +3 (1d8 20/x2) or Dagger +3 (1d4 19-20/x2)
Ranged +1 Longbow of Distance (range doubled) +8 (1d8+2 20/x3)
Base Atk +3;
Space 5' ft.; Reach 5'
Combat Gear Studded Leather +2, Cloak of Elvenkind, Longbow +1 of Distance, Wand of Lessor Vigor (48c)
Special Actions Turning 3/day; d20+3 for HD effected; 2d6+8 dmg
Spells Prepared (CL 5)
2nd — 2+1
1st — 4+1
Cantrips — 5
Abilities, , , , ,
SQ +2 racial bonus on saving throws against Enchantment spells or effects, +2 racial bonus on Listen, Search, and Spot checks, Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it, Domains: Elf and War
Feats Point Blank Shot (PBS), Weapon Focus Longbow, Precise Shot, Zen Archery
Skills Appraise +1 (1cc ranks), Craft (Bowmaking) +2 (2 ranks), Heal +5 (2 ranks), Knowledge (Local) +2 (2 ranks), Knowledge (Religion) +2 (2 ranks), Listen +5 (+3 Wis, +2 racial), Spot +5 (+3 Wis, +2 racial), Survival +6 (6cc ranks)
Turn Undead(Su): Can turn undead 6 times per day. A turning check is made on 1d20+3; turning damage is equal to 2d6+7 on a successful check.