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Wererat, ratman form CR 3Edit

Male wererat warrior 2
LE Medium humanoid (human, shapechanger)
Init +4; Senses low-light vision, scent; Listen +3, Spot +3
Languages Common, Undercommon, rat empathy


AC 17, touch 14, flat-footed 13
hp 17 (3 HD); DR 10/silver
Fort +7, Ref +6, Will +4


Spd 30 ft
Melee +1 short sword +8 (1d6+1 plus poison/19–20) and bite +1 (1d4 plus disease)
Ranged light crossbow +7 (1d8 plus poison /19–20)
Base Atk +2; Grp +2
Special Atk curse of lycanthropy, disease, poison (DC 20, 1d6/2d6 Con)


Abilities Str 11, Dex 19, Con 14, Int 10, Wis 11, Cha 8
SQ alternate form, rat empathy
Feats Alertness (b), Iron Will (b), Stealthy, Weapon Finesse (b), Weapon Focus (short sword)
Skills Climb +17, Handle Animal +4, Hide +6, Listen +3, Move Silently +6, Spot +3, Swim +17
Possessions +1 short sword, +1 leather armor, masterwork buckler, masterwork dagger, masterwork light crossbow and 50 bolts, 3 doses deathblade poison, 30 gp


Alternate Form (Su): A wererat can assume a bipedal hybrid form or the form of a dire rat. Changing to or from animal or hybrid form is a standard action.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a wererat’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Disease (Ex): Filth fever; bite, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con.
Rat Empathy (Ex): Communicate with rats and dire rats, and +4 racial bonus on Charisma-based checks against rats and dire rats.
Wererat, human form: In this form, the wererat has the following changed statistics:

Init +1
AC 16, touch 11, flat-footed 15
DR none
Melee +1 short sword +5 (1d6+1 plus poison/19–20)
Ranged light crossbow +4 (1d8 plus poison/19–20)
Grp +2
Fort +6, Ref +3
Abilities Dex 13, Con 12
Skills Climb +5, Hide +3, Move Silently +3, Swim +5
Wererat, rat form: The wererat possesses the following changed statistics in this form:
Small humanoid (human, shapechanger)
Init +4
Spd 40 ft, climb 20 ft
AC 18, touch 26, flat-footed 14
Grp -2
Melee bite +7 (1d4 plus disease)
Skills Climb +17, Hide +10, Move Silently +6, Swim +17

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