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Vampiric Goblin Blackguard CR 13

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Korvix, the Bringer of DarknessEdit

Elf Vampire, Rogue 2/ Fighter 5/ Blackguard 4
Medium Undead (Augmented Humanoid)
Hit Dice: 2d12+5d12+4d12 (hp 92)
Init: +12
Speed: 20 ft
AC: 33, touch 15, flat-footed 32
Bab/Grp: +10/+14
Atk: Life-Drinker +21/+16 melee (1d10+15 plus 2 negative levels, 19-20/x3), or slam +19/+14 melee (1d4+12 plus energy drain)
SA: Blood Drain, Children of the Night, Create Spawn, Detect Good at Will, Dominate, Energy Drain, Rebuke Undead 8/day, Smite Good 1/day, Sneak Attack +2d6, Spells
SQ: +4 Turn Resistance, Alternate Form, Aura of Despair, Aura of Evil, Damage Reduction 10/ silver and magic, Darkvision 60 ft, Dark Blessing, Evasion, Fast Healing 5, Gaseous Form, Poison Use, Resistant to cold 10, and electricity 10, Spider Climb, Trapfinding
AL: Chaotic Evil
Saves: Fort +13 Ref +17 Will +9
Abilities: Str 22 (26) Dex 18 Con -- Int 13 Wis 14 Cha 20
Skills: Bluff +21, Craft (armorer) +5, Hide +19, Knowledge (religion) +3, Listen +20, Move Silently +19, Ride +16, Search +17, Sense Motive +18, Spot +20
Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Critical (greataxe), Improved Initiative, Improved Sunder, Improved Trip, Lightning Reflexes, Power Attack, Weapon Focus and Specialiazation (greataxe)
Possessions: small Life-Drinker (see DMG), +4 full plate, belt of giant strength +4, ring of protection +3, oil of greater magic weapon +5.

Combat AbilitiesEdit

Alternate Form (Su): He can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. This works much like polymorph cast by a 12th level caster, but has some exceptions (see Vampire entry in MM).

Aura of Despair (Su): He radiates an aura of despair that causes enemies within 10 feet of him ot take a -2 penalty on all saving throws.

Blood Drain (Ex): If he pins an opponent he can drain 1d4 Con per round tat the pin is maintained. On each successful attack he gains 5 temporary hit points.

Children of the Night (Su): As a standard action he can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 dire wolves. These creatures arrive in 2d6 rounds and serve him for up to an hour.

Dominate (Su): He dominate as the dominate person spell by locking his gaze on his opponent. This requires a standard action, has a DC 20 Will Save, a range of 30 feet, and a caster level of 12.

Energy Drain (Su): Any creature hit by the natural attack of the vampire gains two negative levels. This ability is only usable once per round, and he gains 5 temporary hit points for every negative level bestowed.

Smite Good (Su): Once per day he can smite good with a normal melee attack. He gains +5 to attack and +4 to damage on a smite.

Blackguard Spells: (2/2; save DC 12+ spell level, caster level 4) 1st- corrupt weapon, inflict light wounds; 2nd- death knell, eagle's splendor

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