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Mayda – female vampire catfolk

Marshal 5/Master Vampire 1; CR 9;

Medium Undead (augmented humanoid);

HD 5d12+1d12; hp 45;

Init +9; Spd 40 ft.;

AC 21, touch 15, flat 16;

Base Atk +3; Grp +7; Atk +7 melee (1d6+4 plus energy drain, slam) or +8 ranged ();

Full Atk +7 melee (1d6+4 plus energy drain, slam); or +8 ranged ();

SA Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain; SQ Alternate Form, Damage Reduction 10/silver and magic, Fast Healing 5, Gaseous Form, Grant Move Action 1/day, Low-light Vision, Major Auras (2), Minor Aura (3), More Spawn, Resist cold and electricity 10, Spider Climb, Turn Resistance +4 (higher if spawn are within 60-ft), Undead Traits, Vampire Weaknesses;


SV Fort +6, Ref +8, Will +7;

Str 18, Dex 21, Con -, Int 16, Wis 12, Cha 24

Skills & Feats: Bluff +23, Climb +9, Diplomacy +22, Hide +13, Intimidate +17, Listen +18, Move Silently +15, Search +11, Sense Motive +17, Spot +16, Survival +9; Alertness (vampire bonus), Combat Reflexes (vampire bonus), Dodge (vampire bonus), Improved Initiative (vampire bonus), Lightning Reflexes (vampire bonus), Necromatic Presence (6th), Power Attack (1st), Quick Draw (3rd), Skill Focus (diplomacy)

Languages: Common, Feline, Gnoll, Sylvan

Possessions: 2,125 gp, +2 Glamered Studded Leather, Cloak of Charisma +2

Minions: 5 Vampire Spawn

Note: This NPC uses elements from Libris Mortis and Minatures Handbook.