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Tyrone Arezzo             CR 11

Male Human Sorcerer 11
Lawful Evil Medium Humanoid (Human)
Init +5Senses Listen +9Spot +2
Languages Common, Draconic, Elven, Infernal 


AC 15, touch 13, flat-footed 14 (Armor+2, Dex+1, Natural Armor+2)
hp 62 (11D4+22);
Fort +8Ref +5Will +14


Spd 30 ft. (6 squares)
Melee Hand of Vecna +4 touch (1D10 cold damage)
Ranged Mwk Light Crossbow +7 (1D8/19-20)
Base Atk +5; Grp +4
Space 5 ft.; Reach 5 ft.
Special Actions Spells, touch can permanently drain 1 ability score point (host's choice) from the victim and the host gains the drained point for the rest of the day until the next sunrise (3/day), Spell-like abilities, Wand
Sorcerer Spells Known (CL 8):7/7/7/7/6/4 [DC=18+Spell level]
5th level: Cone of Cold, Magic Jar
4th level: Bestow Curse, Scrying, Polymorph
3rd level: Fireball, Vampiric Touch, Displacement, Suggestion
2nd level: Scorching Ray, False Life, Blindness/Deafness, Touch of Idiocy, Invisibility
1st level: Shield, Mage Armor, Ray of Enfeeblement, Magic Missile, True Strike
0 level: Read Magic, Flare, Light, Ray of Frost, Mending, Detect Magic, Message, Resistance
Spell-Like Abilities (CL 20) [DC=20] 
Blasphemy and Unholy Aura (1/day each)


Abilities Str 8, Dex 12, Con 14, Int 16, Wis 10, Cha 19
SQ Human Traits, Summon Familiar (Rat)
Feats Improved Initiative, Spell Penetration, Iron Will, Force of Personality, Simple Weapon Proficiency, Improved Special Penetration
Skills Concentration+15, Escape Artist+12, Knowledge (arcana)+15, Knowledge (nobility)+5, Knowledge (religion)+15, Listen+10, Move Silently+1, Spot+2, Sense Motive+5, Spellcraft+12, Use Magic Device+13
Possessions Light Crossbow, Bedroll, small amount of alchohol, piece of cured leather, 3 Potion of Cure Serious Wounds, Bracers of Armor +2, Amulet of Natural Armor+1, Ring of Protection+1, Wand of Magic Missile (CL 5, 20 Charges), Cloak of Resistence+1, 2000gp, Phylactory


Background
The younger brother of Nathiin Arezzo and the son of Martiin Arezzo, Tyrone Arezzo XIV, has one goal in life: to learn the secrets of the universe and mantle Vecna, the god of secrets 



Tactics
If his siblings are able to buy time, he casts mage armor and false life on himself. He deals with any who draw close with either Ray of Enfeeblement or Touch of Idiocy. He uses Hand of Vecna to hurt enemies are drain their abilities. If in a tight spot, he casts blashphemy.

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