This NPC is based on the child template here [1]. Before adjustments, its ability scores are Str 8, Dex 9, Con 10, Int 11, Wis 12, Cha 13.

Half-Elven Child    CR 1/8

Male or Female Child Half-Elf Commoner 1/2

TN Small Humanoid (Elf, Human)

Init -1, Senses Listen +1; Spot +1; low-light vision

Languages Common, Elven

AC 10, touch 10, flat-footed 10 (-1 Dex, +1 size)

hp 1 (1d2-2 HD)

Immune sleep effects

Fort -2, Ref -1, Will +0

+2 vs. enchantments

Spd 15 ft.

Melee -4 unarmed (1d2-4 nonlethal; provokes attacks of opportunity)

Base Atk +0; Grp -8

Abilities Str 3 (-4), Dex 8 (-1), Con 7 (-2), Int 10 (+0), Wis 11 (+0), Cha 12 (+1)

Feats Negotiator

Skills Diplomacy +5, listen +1, search +1, sense motive +4, spot +1

Possessions Children's clothes, 1d8 cp


This child is destined to become a negotiator or go-between, the half-elven stereotype. Note that the commoner has neither Diplomacy or Sense Motive as class skills; highly talented diplomats (such as royal ambassadors) are likely to be experts. Children aiming towards different jobs are likely to have different skills, feats, and attribute distribution, but since the details of children are unlikely to come into play, this stat block may easily be substituted for any half-elven child.