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Tulaen ir'Guthren, Elite Cultist

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Aristocrat 3/Sorcerer 6/Ur Priest 2/Mystic Theurge 4 female humanoid (human); HD 10d4+5d8+30; hp 75 (90*); Init +5; Spd 30'; AC 22 (+1 Dex, +4 armor*, +3 deflection*, +4 shield*), touch 14, flat-footed 21; BAB/Grapple* +15/+20; Atk* +20 melee (MW great sword, 2d6+7/18-20), or +16 ranged (heavy crossbow, 1d10+1/19-20); Full Atk* +20/+15/+10 melee (+1 greatsword, 2d6+8/18-20), or +16 ranged (heavy crossbow, 1d10+1/19-20); SA rebuke undead (11/day), spells; SQ spells; AL NE; SV Fort +6, Ref +5, Will +20; Str 14, Dex 12, Con 15, Int 16, Wis 18 (22), Cha 14(18).

  • * Persistent Spells: Divine Power, Shield, Shield of Faith; Other, continuing spell effects: mage armor, wind walk
  • Skills And Feats: Bluff +10, Concentration +20, Diplomacy +13, Knowledge (arcana) +21, Knowledge (nobility & royalty) +12, Knowledge (planes) +21, Knowledge (religion) +21, Sense Motive +14, Spellcraft +21; Able Learner, Lightning Reflexes, Extend Spell, Persistent Spell, Extra Turning, Divine Metamagic.
  • Equipment: Unadorned Robes, Signet Ring (non-magical), MW Adamantine Great Sword, Heavy Crossbow, 30 +1 bolts, Ring of Blinking, +4 Amulet of Wisdom, +4 Cloak of Charisma, 2 Night Sticks, Wand of Cure Moderate Wounds (14 charges).
  • Languages: common, auran, undercommon, abyssal.
  • Sorcerer Spells: (per day: 6/7(5)*/7/7/6/3)

0 level - arcane mark, dancing lights, detect magic, detect poison, ghost sound, mage hand, mending, message, prestidigitation, read magic; 1st level - alarm, mage armor, magic missile, ray of enfeeblement, shield; 2nd level – acid arrow, darkvision, ghoul touch, scorching ray; 3rd level – dispel magic, lightning bolt, ray of exhaustion; 4th level – polymorph, dimension door; 5th level – summon monster V

  • Ur Priest Spells Prepared:

0 level – create water x3, guidance, resistance, virtue; 1st level – bane, bless, divine favor, shield of faith (persistent)(cast); 2nd level – death knell, silence, spiritual weapon x2; 3rd level – animate dead, bestow curse, inflict serious wounds, magic vestment; 4th level – discern lies, divination, divine power (persistent)(cast); 5th level – slay living, true seeing; 6th level – wind walk (cast)

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