Trog Chief CR 8Edit

Male troglodyte barbarian 2/cleric 5 (Laogzed)
CE Medium humanoid (reptillian)
Init -2; Senses darkvision 90 ft; Listen +5, Spot +3
Languages Draconic

AC 16, touch 10, flat-footed 16; uncanny dodge
hp 108 (9 HD)
Fort +14, Ref -2, Will +7

Spd 40 ft
Melee +2 bastard sword +10/+5 (1d10+5/19–20)
Ranged mwk javelin +5 (1d6+2)
Base Atk +6; Grp +7
Special Atk command undead, death touch 1/day, rage 1/day, smite 1/day (+4 to hit, +6 dmg), stench
Combat Gear 2 javelins of lightning
Spells (CL 6th, +8 melee touch, +4 ranged touch)

3rd—contagion (D, DC 16), meld into stone, summon monster III
2nd—bear's strength, bull's endurance, death knell (D, DC 15), summon monster II
1st—curse water, doom (DC 14), inflict light wounds (D), obscuring mist, summon monster I
0—detect magic, guidance, inflict minor wounds, resistance, virtue
D: Domain spell. Domains: Death, Destruction

Abilities Str 14, Dex 6, Con 18, Int 8, Wis 16, Cha 12
Feats Ability Focus (stench), Animal Affinity, Multiattack (b), Skill Focus (Handle Animal), Skill Focus (Ride)
Skills Concentration +9, Handle Animal +8, Hide +5 (+9 in rocky or underground settings), Listen +4, Ride +3
Possessions combat gear, +2 bastard sword, ring of protection +2, 2 masterwork javelins

Death Touch (Su): The chief may use a death touch once per day. The chief must succeed on a melee touch attack against a living creature. When he touches, if the target's current hit points is less than or equal to a roll of 5d6, the creature dies (no save). This is a death effect.
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 17 Fortitude save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Rage (Ex): Once per day the chief can fly into a rage for 9 rounds. In a rage, the chief has the following changed statistics:

AC 14, touch 8, flat-footed 14
hp 126
Fort +16, Will +9
Melee +2 bastard sword +12/+7 (1d10+8/19–20)
Ranged mwk javelin +5/+0 (1d6+4)
Grp +9
Str 18, Con 22