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Troglodyte Leader       CR 2Edit

Male troglodyte warrior 2
CE Medium humanoid (reptilian)
Init +0; Senses darkvision 90 ft., Listen +3, Spot +0
Languages Draconic


AC 16, touch 10, flat-footed 16
hp 30 (4 HD)
Fort +8, Ref +0, Will +0


Spd 30 ft.
Melee club +3 (1d6) and claw +1 (1d4) and bite +1 (1d4)
Ranged javelin +4 (1d6)
Base Atk +3; Grp +3
Atk Options stench (30 ft., DC 15)


Abilities Str 10, Dex 10, Con 14, Int 8, Wis 10, Cha 10
Feats Ability Focus (stench), Multiattack b, Weapon Focus (javelin)
Skills Climb +2, Hide +6 (+10 in rocky or underground settings), Listen +3
Possessions club, javelin


Stench (Ex) When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 15 Fortitude save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

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