This version of Tiamat varies a bit from the version printed in my copy of the Draconomicon (and I don't even own Deities and Demigods). At the most basic level, the changes include being a Greater Deity instead of a Lesser one, and being Chaotic Evil instead of Lawful Evil.
This build uses NONE of the rules included in Deities and Demigods. Even the Divine Rank rules used here come from a different source, that source being the Immortal's Handbook, where Tiamat is specifically described as being a Great, Great, Great Wyrm Polychromatic Dragon... which is what I'm presenting to you here. The history is gleaned from the suggested adventured given in the IH.
For those of you upset that this changes the alignment of Tiamat, I offer this to you: Tiamat, as statted here, has a sufficient Bluff skill score that she could pretend to be Neutral Good if she so chose and it would even fool alignment detection magic. For those of you upset that the changes make Tiamat too powerful, note that Greater Deity is FAR from the top rank of godhood in the Immortal's Handbook system, and I agree that the gods should fear dragons just as much as mortals do. Well, gods should fear dragon gods, at least.
Tiamat, The Chromatic Dragon, Creator of Evil Dragonkind CR 102
Femal Great, Great, Great Wyrm Polychromatic Dragon
Chaotic Evil Titanic Dragon (Chaotic, Evil, Extraplanar)
, Senses ; ; Blindsense 60 ft., Darkvision 120 ft., Keen Senses
Aura Terrifying Presense (DC 100, 1800 ft.)
Languages Draconic, +18 Bonus Languages
AC 132, touch 35, flat-footed 132 (-16 size, +24 deflection, +17 divine, +97 natural)
hp 3822 (98d20+1862 HD); DR 45/Epic and good
Immune Acid, Cold, Elect, Fire, Paralysis, Sleep; SR 155
Spd 240 ft., Fly 720 ft. (poor), Swim 120 ft.
Melee Bite +135/+135/+135/+135/+135 (8d8+36), Claws +130/+130 (4d8+36), Wings +130/+130 (4d8+18), Tail Slap +130 (4d8+54)
Base Atk +98;
Space 160 ft.; ft.; Reach 120 ft. (160 ft. bite)
Atk Options Breath Weapon, Flyby Attack, Power Attack, Tail Sting
Special Actions Hover
Class Spells Prepared (CL 49): (6/13/12/12/12/12/11/11/11/11/10; save DC 51 + spell level)
Spell-like Abilities (CL 66): Spell Like Metamagic - Quicken Spell Like Ability 3/day (Limited Wish)
- Constant - Epic Spell Reflection
- At will - blasphemy, limited wish
- 3/day - disjunction, summon monster IX
- 1/day - Lord of Nightmares, Spell Worm
Abilities, , , , ,
Feats Automatic Metamagic Capacity* (x14), Blind-Fight, Cleave, Empower Spell, Epic Spellcasting, Epic Spell Penetration, Flyby Attack, Greater Spell Penetration, Heighten Spell, Hover, Improved Initiative, Improved Spell Resistance(B) (x15), Maximise Spell, Metamagic Freedom*, Power Attack, Quicken Spell, Silent Spell, Spell Knowledge (x2), Spell Penetration, Widen Spell
Skills Appraise +136, Balance +67, Bluff +142, Climb +103, Disguise +91, Heal +85, Jump +154, Search +136, Survival +85, Concentration +137, Diplomacy +142, Escape Artist +118, Hide +98, Intimidate +142, Knowledge (Arcana, The Planes, Religion) +136, Knowledge (Dungeoneering, Geography, History, Nature, Nobility and Royalty) +19, Move Silently +118, Sense Motive +136, Spellcraft +136, Swim +154, Use Magic Device +142
Variant Tiamat's eidolon
The precise history of any god is difficult to determine, and the history of a dragon god doubly so. Never-the-less, certain details are known of Tiamat's history, as described below.
While Tiamat's exact age is unknown, it is clear that her age falls somewhere between 2 and 4 million years. Daughter to Io, she hatched from an egg, and did not spontaneously generate as some gods claim to have done. She was not spawned in response to belief from dragons, but instead exists independently of belief, obtaining the bulk of her power not from worship, but from the slow process of siphoning cosmic power from the universe itself.
Her earliest history is unknown, however, while she was still young, somewhere in the vicinity of a mere 10,000 years old, she encountered and mated with an Elder God named Apsu, presumably falling in love with the dreaded being, who would later be bound within an interdimensional prison. Over the course of a few centuries before Apsu was bound, she laid several clutches of eggs which would be the first chromatic dragons of each of the five colors.
Over the eons, Tiamat has had many mates, and spawned not only many dragons, but also several abominations. Though all this, however, she still pines after her first husband, and one day dreams to free him from his prison again. She suspects her brother Bahumat, the Platinum Dragon, of being at least partially behind the fall of Apsu, and fights him and his progeny at every turn. Her rage and lust for vengence has caused her to turn all of her children towards thwarting the metallic dragons wherever they go, corrupting every good they seek to perform, and spreading evil far and wide in search for some power that might one day free Apsu.
Unless wholly assured of victory, Tiamat prefers to attack through underlings, spells and as a last resort melee, in that order. When facing multiple foes Tiamat concentrates on the weaker opponents, first seeking to dominate, then, if that fails, destroying them.
Tiamat's natural weapons, as well as any weapons she wields are treated as chaotic-aligned, epic and evil-aligned for the purpose of overcoming damage reduction.
Abnormality (Extra Heads) (Ex): Tiamat has five heads instead of just one as is normal for her species. Each of her heads can act separately in every round, either biting, using a breath weapon, or casting a spell. In this manner, Tiamat can cast five normal spells per round, plus five quickened spells. Note that her Automatic Metamagic Capacity grants 14 free levels of metamagic that can be used per round. All 14 levels can go into one spell, or it can be split amongst many spells.
Alter Self (Su): As a free action, Tiamat can change the color of her scales and the shape of her body to mimic the appropriate evil dragon type. However, her disguise is not perfect as she still retains her tail barb. Tiamat can also use this ability to hide her extra heads, although doing so denies her the benefits of having them for the duration.
Breath Weapon (Su): Each of Tiamat's heads can mimic the breath weapons of any chromatic dragon, though the damage dealt is always 98d20 with a reflex save (DC 94 = 10 + 1/2 DRAGONS HD + CON MOD + DIVINE BONUS) for half damage on a sucessful save. The size is always either a line of 320 feet, or a cone of 160 feet. Half of this damage is divine energy and the other half either acid, cold, electricity or fire. Once used, Tiamat may not use that head to breathe her breath weapon again for 1d3 rounds. A head that uses its breath weapon cannot cast a spell that round, nor can it bite.
Divine Rank (Su): Tiamat has a Divine Rank of 17, and as such qualifies as a Greater Deity. Tiamat adds her divine rank to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.
Energy Immunity (Ex): Tiamat is immune to acid, cold, electricity, and fire-based attacks.
Tail Sting (Ex): Instead of a tail slap, Tiamat dragon can deliver a poisontail sting. Creatures hit by this attack take 3d6 (primary and secondary) Constitution damage unless they make their Fortitude saves (DC 78).
Terrifying Presence (Ex): Tiamat's frightful presence extends to 2040 feet. All creatures failing their will saves (DC 100) become panicked for 8d6 rounds, those who successfully save are still treated as shaken, unless wholly immune to fear.
- Face Value (roughly 50 trillion gp)
- True Value Roughly 5 quadrillion gp (would take 104,842,560 years to appraise this value manually, and even longer to actually convert it into coinage)
Tiamat's Hoard is, quite frankly, stunning. This is the hoard to end all hoards. The ultimate in the collection of gold, jewelry, fine art, and above all, mountains of gold. The hoard is located on a demi-plane of Tiamat's creation, and designed such that it loops around on itself. The hoard as it is is larger than any other hoard in existance; but this looping creates a hall-of-mirrors effect, making the hoard appear litterally infinite. Since the demi-plane loops in ALL directions, it appears to travelers that they are inside a maze of tunnels created out of nothing but treasure. The laws of physics of this demi-plane prevents the treasure from collecting in just one single sphere, as one might expect it to in more rational worlds.
Tiamat knows every single peice of treasure in her hoard in excruciating detail. In fact, she knows the "true name" of every peice of treasure in her hoard, and can utilize spells to find it again. As such, every peice of treasure in the hoard is considered to be cursed, with the curse of "Tiamat will hunt you down". Sometime, when she is feeling merciful (rarely if ever) or particularly greedy (as a general rule) she will allow thieves to ascend to their proper afterlife after she kills them if they first repay her a thousand times what they first stole from her in the first place. If they fail to do so, she will utilize "Trap the Soul" to imprison the pesky thief in a place of torment of her devising for all the rest of time.
Percentage of Hoard in Coinage: ~75% Total Coin Value: 37,422,881,421,920.57 gp
- Number of Coins 204,000,110
- Worth 2,040,001,110 gp
- Number of Coins 30,400,821,301,770
- Worth 30,400,821,301,770 gp
- Number of Coins 20,150,060,100,235
- Worth 2,015,006,010,023.5 gp
- Number of Coins 500,501,411,002,707
- Worth 5,005,014,110,027.07 gp
- Total Number of Coins: 551,052,496,404,810
- Weighing roughly 11 trillion pounds, or 5.5 million tons
- Outside of Tiamat's demiplane, the coins would form a sphere rougly one hundred meters in diameter.
Few dragons above a rather small size are able to actually build a bed of coins to sleep on. Tiamat, on the other hand, has exactly that luxury.
Like many chromatic dragons, Tiamat collects vast quantities of copper coins in order to "bulk out" the size of her hoard; in fact, the chromatic dragons first learned the trick from their mother. These copper coins are at the very bottom (center?) of the mountains (walls?) of treasure, completely hidden by the covering of more valuable coins.
These coins have been collected over Tiamat's lifetime from innumerable different prime material planes from tribute, ransom, and sheer theft/murder. Many of these coins are truly ancient, and would be valuable as "works of art" to the right collector.
|Percentage of Hoard||Value||Appraise DC|
|25%||1d1000 times value of the metal||DC 35|
|25%||1d100 times value of the metal||DC 25|
|25%||1d10 times value of the metal||DC 15|
|25%||No Increase||DC 10|
Of course, each coin would have to be appraised and marketed separately, which would take a considerable amount of time, especially since a willing collector would also have to be found. If a bored immortal were to spend several lifetime doing so (or if one was to use a spell for the purpose), the true value of the coins works out to 5,215,814,098,180,179.44 gp. Of course, Tiamat knows the true value of every single one of her coins.
Magic Item BreakdownEdit
Epic Feats from the Immortal's HandbookEdit
The following feats are reprinted from the Immortal's Handbook, which shouldn't be a problem since they're available for free on the author's website anyway.
AUTOMATIC METAMAGIC CAPACITY [EPIC]Edit
You can cast spells that exceed the normal limits of spellcasting.
Prerequisties: Ability to cast spells at the normal maximum spell level in at least one spellcasting class, four metamagic feats.
Benefit: When you select this feat you gain one free level of metamagic per round, which you may spontaneously apply to any spell you can cast.
- eg. A Wizard with Automatic Metamagic Capacity could spontaneously apply the Enlarge Spell feat (or any other metamagic that increases the level of the spell slot equired by one) once per round to any spell he casts, without increasing the level of the spell slots required.
It also stacks with existing metamagic deployment.
- eg. A wizard with Automatic Metamagic Capacity feats could spontaneously apply the Enlarge Spell feat to a previously prepared empowered delayed blast fireball in a 9th-level spell slot.
Special: A character can gain this feat multiple times. Each time they gain the feat they gain one free level of metamagic per round. This feat stacks, each time it is taken you gain an additional +1 free spell level of metamagic.
- eg. A wizard with 3 Automatic Metamagic Capacity feats could spontaneously apply the Maximise Spell feat to a previously prepared empowered delayed blast fireball in a 9th-level spell slot.
This feat is suggested as the replacement for the following epic feats: Automatic Quicken Spell; Automatic Silent Spell; Automatic Still Spell and Improved Spell Capacity.
The various Automatic Quicken/Silent/Still spell feats are unbalanced. Improved Spell Capacity becomes more pedantic the higher in power you become, while in addition progressively alienating more and more lower level spells.
- eg. A wizard with Automatic Quicken Spell (x2) and Improved Spell Capacity (x3) should replace them with Automatic Metamagic Capacity (x5).
METAMAGIC FREEDOM [EPIC]Edit
You can stack the same metamagic feat multiple times.
Prerequisties: Four metamagic feats, Spellcraft 24 ranks.
Benefit: You can apply the same metamagic feat any number of times to the same spell, provided you have a spell slot of adequate level or sufficient free levels of metamagic from Automatic Metamagic Capacity
- eg. With this feat you could use a 9th-level spell slot to triple empower a fireball spell (for +150% damage).
Normal: Without this feat you can only apply the same metamagic feat
once to a single spell.
Special: A spell can only be quickened more than once a round with the free levels of metamagic granted by Automatic Metamagic Capacity. In any given round, you may cast one spell that is not quickened, one spell that is prepared as quickened, and any number of spells quickened spells, each using 4 free levels of metamagic from your Automatic Metamagic Capacity quota for that round.
Multiple quickened spells happen simultaneously, so you cannot teleport to a location, cast a spell and then teleport away again.
In the wake of this feat the following feats become redundant: Improved Heighten Spell; Intensify Spell and Multispell. It is also suggested that you remove the Improved Metamagic feat altogether.
Improved Heighten Spell should be unnecessary if you already have Heighten Spell. Intensify Spell is simply a combination of two applications of empower spell and one application of maximise spell. Multispell is simply two (or more) applications of quicken spell. The first of the above feats should be replaced with Metamagic Freedom and any others by Automatic Metamagic Capacity.