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GoombaThis character was designed as part of a group of NPCs; you're welcome to use them separately, though parts of the description or combat strategies listed below may assume that this character is used together with their allies. You can find more information about them and their allies as a group on this page.

Hypnotist Thought Snakes are similar to the Adult Thought Snakes, but took another evolutionary route. They are golden to brassy yellow in color (in contrast to the 'standard' Thought Snakes') and have neck flaps similar to common cobras, but do have the charactaristicly thinner body that distinguishes Thought Snakes from normal vipers. They have only one head, and have traded in the potency of their poison for other effects. These relatives of the Throught Snakes are sometimes found in the family setting with other adults. They use their Charm special attack to augment the poison their relatives do.

Thought Snake Hypnotist    CR 4

CN M Animal

Init +6, Senses Listen +7; Spot +7; Tremorsense 60 ft.


AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)

hp 33 (6d8+6 HD)

Fort +6, Ref +7, Will +3


Spd 20 ft., climb 20 ft., swim 20 ft.

Melee Bite +10/+10 (1d6+4 plus disease)

Base Atk +4; Grp +4

Space 5 ft.; Reach 5 ft.

Special Actions charm

Spell-like Abilities (CL 9): At will: Detect Magic, 10/day: Obscuring Mist (30 ft. radius for 4 min.)


Abilities Str 10 (+0), Dex 17 (+3), Con 11 (+0), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)

SQ Fear of Mind-Affects

Feats Weapon Finesse, Weapon Focus (Bite)

Skills Balance +11, Climb +13, Hide +11, Jump +13, Swim +6


Disease: Upon a successful bite on a living, spellcasting creature, that creature becomes infected with a weaker form of Thought Worms (DC 15, incubation time 10 minutes, other effects the same).

Charm: Gaze attack 30 ft. All spellcasters in range of the gaze attack must make a DC 16 Will save or spontaneously cast a random spell (treat this as a mind-affecting charm effect). If the spell requires verbal or somatic components, the victim does them to the best of their ability. If they are unable to perform a required verbal or somatic component (bound or gagged), or the spell requires more than a full-round action to cast, the spell is cast, but immediately fizzles. If a spell targets 'Self' or is a 'Touch' target, it targets the spellcaster. Other targets roll 1d4 against the Spell Cascade table to determine result.

If the victim of the Charm attack is infected with Thought Snake disease, but the incubation period is not up, there is a 20% chance that the Charm attack ends the incubation period, and the victim must make a will save or start a Spell Cascade, as per the disease discription. If the victim already was infected with the disease and the incubation period up, the Charm attack increases the Will save to DC 19 to prevent a Spell Cascade.

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