Notes: Thimb here uses only Core Rules for your convenience ;)

Thimb, Halfling Cleric of a Trickster God CR 3Edit

Male halfling cleric 3
CN Small humanoid
Init +7; Senses Listen +4, Spot +2
Languages Common, Halfling

AC 22, touch 14, flat-footed 19; Dodge
hp 19 (3 HD)
Fort +5, Ref +5, Will +6 (+8 vs. fear effects)

Spd 15 ft. (base 20 ft.)
Melee mwk heavy mace +4 (1d6)
Ranged mwk sling +8 (1d3)
Base Atk +2; Grp -2
Special Atk smite 1/day (+2 atk, +4 dmg), turn undead 2/day (-1 check, 2d6+2 HD)
Combat Gear potion of cure moderate wounds
Spells Prepared (CL 3rd)

2nd—hold person (2, DC 14 Will), shatter (D, DC 14 Fort)
1st—bless, magic weapon, protection from law (D), shield of faith
0—cure minor wounds (4)
D: Domain spell. Domains: Chaos, Destruction

Str 10, Dex 16, Con 13, Int 10, Wis 15, Cha 8
SQ aura of chaos
Feats Improved Initiative, Dodge
Skills Climb -1, Concentration +7, Jump -1, Heal +8, Move Silently +2
Possessions combat gear, masterwork heavy mace, masterwork sling, 10 masterwork sling bullets, +1 breastplate, heavy metal shield, 448 gp
Recomended D&D® Mini: Cleric of Yondalla

DM Notes: Be sure to remember to use his Dodge feat, I repeat REMEMBER DODGE!! Thimb excels with a group of allies to buff and protect him, especially Rogues. He usually has his allies "Dog-Pile" on held foes. Also don't forget to use his Shatter spell on a weapon wielding foe.;