Thief       CR 3Edit

Male or female human rogue 3
CN Medium humanoid
Init +2; Senses Listen +2, Spot +1
Languages Common, Draconic, Giant

AC 15, touch 12, flat-footed 13; Dodge
hp 20 (3 HD)
Fort +2, Ref +5, Will +2; evasion

Spd 30 ft.
Melee mwk rapier +0 (1d6-1/18-20) and mwk dagger +3 (1d4+1/19-20)
Ranged mwk shortbow +5 (1d6/x3)
Base Atk +2; Grp +1
Atk Options sneak attack +2d6

Abilities Str 8, Dex 15, Con 13, Int 14, Wis 12, Cha 10
SQ trapfinding, trap sense +1
Feats Dodge, Two-Weapon Fighting, Weapon Finesse
Skills Balance +8, Climb +4, Disable Device +7, Hide +7, Intimidate +6, Knowledge (Local) +4, Listen +2, Move Silently +7, Open Lock +8, Search +8, Sleight of Hand +7, Swim +5, Use Rope +7
Possessions +1 leather, mwk rapier, mwk dagger, mwk short bow with 30 arrows, masterwork thieves' tools, 5 sp, 3 cp

Evasion (Ex) If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the thief takes no damage with a successful saving throw.
Sneak Attack (Ex) Any time the thief's opponent is denied his Dexterity bonus to AC, or if a he flanks his opponent, he deals an extra 2d6 points of damage.
Trap Sense (Ex) The thief has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Trapfinding The thief can use the Search skill to find traps with Search DCs higher than 20.