The Crescent Cardinal is part of the Cardinal Trinity, a group of 3 CR 10 vampires. He is the group's frontline warrior and specializes in charging foes with his greataxe. Aside from the reckless charge feat he is made with only the core books.
He has the combined gear of a CR 8 monster and a level 2 NPC. The rest of his treasure (coins, art, etc.) is not provided.
The Crescent Cardinal CR 10
Male Vampiric Minotaur Fighter 2
Chaotic Evil Large Undead (Monstrous Humanoid)
Init +6, Senses Listen +15; Spot +15; darkvision 60 ft.; natural cunning; scent 30 ft.
Languages Common, Giant
AC 31, touch 11, flat-footed - (see natural cunning) (+8 armor bonus, +1 dex, -1 size, +11 natural, ring or protection +1, amulet of natural armor +1)
hp 52 (8d12 HD); DR 10/silver and magic
Immune detect lies, detect thoughts, discern alignment, maze spells, undead immunities; Resist cold 10, electricity 10, turn resistance +4
Fort +5, Ref +9, Will +6
Weakness vampire weaknesses
Spd 20 ft. (4 squares)
Melee +2 greataxe +21/+16 (3d6+18, 19-20/x3) or gore +18 (1d8+11)
Base Atk +8/+3; Grp +23
Space 10 ft. ft.; Reach 10 ft.
Atk Options blood drain, cleave, combat reflexes, dominate (CL 12th, DC 14), energy drain, power attack, powerful charge, reckless charge
Special Actions alternate form, children of the night, create spawn, dominate (CL 12th, DC 14), spider climb
Abilities Str 33 (+11), Dex 14 (+2), Con — Int 12 (+1), Wis 12 (+1), Cha 10 (+0)
SQ fast healing 5 hp/round, undead traits
Feats alertness, cleave, combat reflexes, dodge, improved critical (greataxe), improved initiative, lightning reflexes, power attack, reckless charge, weapon focus (greataxe)
Skills Bluff +8, Intimidate +10, Jump +0, Move Silently +5, Search +15, Sense Motive +9
Possessions +2 greataxe, amulet of natural armor +1, dragonhide plate, ring of mind shielding, ring of protection +1
Created by Stanoje.