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Superion

Concept: Superman DNA Clone PL 10; PP 150 ; HP 5

Abilities: [29 pp] Str 20, Dex 14, Con 20, Int 10, Wis 12, Cha 13

Saves: Dmg +8 (5 + 3 Super Con), Fort +8 (5 + 3 Super Con), Ref +5 (2 + 3 Super Dex), Will +1

Combat: [15 pp] Attack: Melee +8, Ranged +5, Mental +4 Defense: 18/13 (3 + 2 Dex + 3 Super Dex), Mental 14 Init +2; Run 30/60/120, Fly 50/100/38 miles; Size Medium

Skills (1:3): [8 pp] Diplomacy +7 (6), Listen +13 (6) (Super Senses), Profession (Drug Counselor) +7 (6), Spot +13 (6) (Super Senses)

Feats: [8 pp] Aerial Combat (+1 to either Attack or Defense while in the air), Durability (Lethal damage becomes stun damage), Penetration Vision (Can’t see through Lead), Ultra Hearing

Powers: [110 pp] Energy Blast (Heat Vision) +10 [Cost 1 pp; Total 10 pp]

Flight +10 [Stunts: Super Flight; Cost 1 pp; Total 12 pp]

Super Strength +10 [Extras: Protection (Impervious), Super Breath; Cost 6 pp; Total 60 pp]

Super Constitution +3 [Extras: Super Dexterity +3; Cost 6 pp; Total 18 pp]

Super Senses +6 [Cost 1 pp; Total 6 pp]

Telescopic Vision +2 [Cost 1 pp; Total 2 pp]

Microscopic Vision +2 [Cost 1 pp; Total 2 pp]

Weakness: [20 pp] Susceptible: Kryptonite (Major), Vulnerable: Magic (Major)

Notes: Restricted: All powers are lost under the light of a red sun (natural or artificial).

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