Non-Core rulebooks used:
Monsters Manual 3: Skullcrusher Ogre (creature)
Complete Adventurer: Brutal Throw (feat)
Complete Warrior: Pin Shield, improved buckler defence (feats)

Name: Skullcrusher ogre fighter 6
Creature Type: Large Giant
Hit Dice: 8D8+6D10+42 (111 hp)
Initiative: +3
Speed: 30 ft (6 squares), [base: 40 ft. (8 squares)]
Armor Class: 22 (+3 dex, -1 size, +6 armour, +2 natural, +2 buckler),touch: 12, flat footed: 19
Base Attack/Grapple: +12/+24
Attack: Double weapon: +21 melee (2d6+10 [19-20/x2 or x3])
Or rock +20 ranged (2d6+8 [20/x2])
Full Attack: Double weapon +19/+14/+9 melee (2d6+10 [19-20/x2 or x3]) & Double weapon +19/+14 melee (2d6+6 [19-20/x2 or x3])
Or rock +20 ranged (2d6+8 [20/x2])
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock Throwing
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort. +14, Ref. +7, Will +4
Abilities: Str 26, Dex 16, Con 17, Int 10, Wis 10, Cha 9
Skills: Intimidate: +16, handle animal +10
Feats: Improved grapple(B), two-weapon fighting(B), exotic weapon proficiency (double weapon), weapon focus (double weapon), ambidexterity, improved two-weapon fighting, brutal throw, pin shield, improved buckler defence, weapon specialization (double weapon), power attack.
Environment: Warm Hills
Organization: Gang or Warband
Challenge Rating: 11
Treasure: +1 large breastplate, either mw/mw large orc double axe or mw/mw dire flail, bracers of dexterity +1, belt of strength +1, +1 large buckler
Alignment: NE
Languages Common, giant
Advancement: by character class
Level Adjustment: +3