Non-Core rulebooks used:
Monster Manual III: Skullcrusher Ogre (creature)
Sword and Fist: Shield Expert(feat) = improved shield bash (PHB 3.5)
Defenders of the Faith: Improved Shield bash
Complete Adventurer: Brutal Throw (feat)
Complete Warrior: Exotic Weapon Master

Name: Skullcrusher Ogre Fighter4/Exotic Weapon Master 2
Creature Type: Large Giant
Hit Dice: 8D8+4D10+2D10+42 (111 hp)
Initiative: +1
Speed: 30 ft (6 squares), [base: 40 ft. (8 squares)]
Armor Class: 24 (+1 dex, -1 size, +9 armour, +3 shield, +2 natural), touch: 10, flat footed: 23
Base Attack/Grapple: +12/+23
Attack: Bastard sword: +20 melee (2d8+7 [17-20/x2])
Or rock +19 ranged (2d6+7 [20/x2])
Full Attack: Bastard sword +20/+15/+10 melee (2d8+9 [17-20/x2])
Or Bastard sword +18/+13/+8 melee (2d8+9 [17-20/x2]) & Shield bash +12 melee (1d8+3 [20/x2])
Or rock +19 ranged (2d6+7 [20/x2])
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock Throwing, stunning blow (1/day, DC13), show off
Special Qualities: Darkvision 60 ft, low-light vision
Saves: Fort. +17, Ref. +5, Will +4
Abilities: Str 25, Dex 12, Con 17, Int 13, Wis 10, Cha 9
Skills: Craft (weaponsmithing) +16, intimidate +16, handle animal +14, jump +5
Feats: Improved grapple(B), two-weapon fighting(B), exotic weapon proficiency (bastard sword), improved critical (bastard sword), weapon focus (bastard sword), weapon specialization (bastard sword), power attack, improved shield bash, shield expert, Brutal throw
Environment: Warm Hills
Challenge Rating: 11
Equipment:+1 large spiked fullplate, +1 large spiked steel shield, mw large bastard sword, cloak of resistance +1
Alignment: NE
Languages: Common, giant, orc
Advancement: by character class
Level Adjustment: +3