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Non-Core rulebooks used:
Monsters Manual 3: Skullcrusher Ogre (creature)

Name: Skullcrusher Ogre Ranger 3
Creature Type: Large Giant
Hit Dice: 8D8+3D8+22 (69)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 21 (+4 dex, -1 size, +5 armour, +2 natural, +1 shield), touch: 13, flat-footed: 17
Base Attack/Grapple:+9/+19
Attack: Whip: +14 (1d8+1 [19-20/x2]) [30 ft.]
Or Longsword: +15 (1d8+6 [19-20/x2])
Or rock +12(13) ranged (2d6+6(7) [20/x2])
Full Attack: Whip: +12/+12/+7 (1d8+1 [19-20/x2]) [30 ft.]
Or Longsword: +15/+10 (1d8+6 [19-20/x2])
Or rock +12(13) ranged (2d6+6(7) [20/x2])
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock throwing, favored enemy (giants)+2
Special Qualities: Darkvision 60 ft., low-lightvision
Saves: Fort. +11, Ref. +7, Will +4
Abilities: Str 22, Dex 18, Con 14, Int 10, Wis 12, Cha 11
Skills: Handle animal +16, intimidate+11, Animal Empathy +12
Feats: Improved grapple(B), two-weapon fighting(B), endurance(B), track(B), point blank shot, exotic weapon proficiency (whip), rapid shot, precise shot
Environment: Warm Hills
Organization: Gang or Warband
Challenge Rating: 8
Equipment: +1 large chain shirt, gloves of dexterity +2, mw whip-dagger, flint&steel, 5 torches, mw. buckler, large longsword
Alignment: NE
Languages: Common, Giant
Advancement: by character class
Level Adjustment: +3

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