Non-Core rulebooks used:
Monsters Manual 3: Skullcrusher Ogre (creature)
Sword & Fist: Fist of Hextor (prestige class)
Complete Warrior or Masters of the Wild: Instanteneous Rage (feat)
Complete Adventurer: Brutal Throw (feat)

Name: Skullcrusher Ogre barbarian 1/fighter 1/ Fist of Hextor 4
Creature Type: Large Giant
Hit Dice: 8D8+1D12+1D10+4D10 (126 hp)
Initiative: +0
Speed: 30 ft (6 squares), [base: 50 ft. (10 squares)]
Armor Class: 22 (-1 size, +9 armour, +2 natural, +2 shield), touch: 9, flat footed: 22
Base Attack/Grapple: +12/+25
Attack: Morningstar +22 melee (2d6+10 [20/x2])
Or rock +21 ranged (2d6+9 [20/x2])
Full Attack: Morningstar +22/+17/+12 melee (2d6+10 [20/x2])
Or rock +21 ranged (2d6+9 [20/x2])
Space/Reach: 10 ft/ 10 ft
Special Attacks: Rock throwing
Special Qualities: Darkvision 60 ft., low-lightvision, brutal strike +2, strength boost 1/day, frightful presence 1/day, rage 1/day, fast movement
Saves: Fort. +18, Ref. +3, Will +6
Abilities: Str 28, Dex 11, Con 18, Int 10, Wis 13, Cha 9
Skills: Intimidate: +15, spot: +5, knowledge (religion) +4
Feats: Improved grapple(B), two-weapon fighting(B), power attack, brutal throw, cleave, weapon focus (morning star), iron will, instantaneous rage
Environment: Warm Hills
Organization: Gang or Warband
Challenge Rating: 11
Equipment: +1 large spiked fullplate, +1 large morningstar, bracers of strength +1, belt of constitution +1, large spiked steel shield
Alignment: LE
Languages: Common, Giant
Advancement: by character class
Level Adjustment: +3