Non-Core rulebooks used:
Monsters Manual 3: Skullcrusher Ogre (creature)

Name: Skullcrusher Ogre Cleric 3
Creature Type: Large Giant
Hit Dice: 8D8+3D8+33+3(86 hp)
Initiative: +1
Speed: 30 ft (6 squares), [base: 40 ft. (8 squares)]
Armor Class: 22 (+1 dex, -1 size, +8 armour, +2 natural, +2 shield), touch: 10, flat footed: 21
Base Attack/Grapple: +8/+18
Attack: Club: +14 melee (1d8+6 [20/x2])
Or rock +9 ranged (2d6+6 [20/x2])
Full Attack: Club: +14/+9 melee (1d8+6 [20/x3])
Or rock +9 ranged (2d6+8 [20/x2])
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Rock throwing, spells, domains, rebuke undead (3/day)
Special Qualities: Darkvision 60 ft., low-lightvision
Saves: Fort. +12, Ref. +5, Will +8
Abilities: Str 23, Dex 12, Con 16, Int 10, Wis 16, Cha 10
Skills: Spellcraft+5, knowledge(religion)+3, knowledge(architecture)+11, intimidate+11
Feats: Improved grapple(B), two-weapon fighting(B), lightning reflexes, expertise, skill focus (spellcraft), toughness
Spells Memorized: L0: read magic, detect magic, light, mending
L1: Cure light wounds (2x), random action, Protection from good (D)
L2: Cure Moderate wounds, Hold person, Shatter(D)
Domains(Domain power): Evil (evil spells +1 CL), Destruction (Smite 1/day: melee attack +4 to hit, +3 damage)
Environment: Warm Hills
Organization: Gang or Warband
Challenge Rating: 8
Equipment: large club, mw. large fullplate, amulet of wisdom +1, mw large large steel shield
Alignment: LE (Hextor)
Languages: Common, Giant Advancement: by character class
Level Adjustment: +3