Elite Guard Sergeant War-7 This is a typical elite human city guard leader or similar warrior, the type who might be found leading a squad of elite guardsmen. He's tough enough that backed up by a squad of elite guards he can handle most low-medium level opponents. Readied halberd will deter most foes from charging, and against lone 'heroes' the halberd can be used to Trip the opponent then hit him while he's down...
Male Human War7; CR 5*; Medium Humanoid; HD 7d8+14; hp 49; Init +1; Spd 30 ft (shirt) or 20 ft (plate); AC 15 (chain shirt) or AC 19 (full plate), touch 10, flat-footed 14 or 18;
Masterwork Halberd Atk +12/+7 melee dam: 1d10+4 (20x3), 5pt Power Attack Att +7/+2 dam: 1d10+14 NB: Halberd does x2 damage if readied vs charge. Can Improved Trip.
Masterwork Light crossbow ATT +8 ranged dam: 1d8 (19-20x2), rng 80’
Some elite guards use masterwork greatswords - base damage 2d6 (19-20x2), replace wf: halberd with wf: greatsword
SV Fort +7, Ref +3, Will +2; Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 10 Skills: Listen +5, Spot +5, Intimidate +10, Kno (Nobility & Royalty) +6 Feats: Weapon Focus (halberd), Power Attack, Combat Expertise, Improved Trip (+4)
- With full NPC gear value would be CR 6.
Possessions: masterwork chain shirt or masterwork full plate, masterwork light crossbow (10 bolts; 4 silver), masterwork halberd, potion of fire resistance ER 10, masterwork manacles, 2d6 gp.
Author: Simon Newman