This character uses the Eberron Campaign Setting and was originally created for the city of Sharn.

Dara d'Deneith is the leader of a squad of Sentinel Marshals, roving law enforcers with the power to cross national borders in the pursuit of their prey. Thanks to this freedom of movement, she could be assigned virtually any covert mission. She has proven herself a reasonable woman, loyal to her friends and to her duty as a Marshal. She is willing to fight, but smart enough to know when she is out of her league.

Dara d’Deneith (female human paladin 3): Medium-size humanoid (human); HD 3d10+3; 24 hp; Init +1; Spd 20 ft in full plate; AC 21 (+8 armor, +2 shield, +1 Dex), touch 11, flat-footed 20; BAB +3; Grap +5; Atk +7 melee (1d8+2/19-20 masterwork longsword), +4 ranged (1d8+2/x3 composite longbow); SA smite evil; SQ aura of courage, detect evil, divine health, lay on hands; AL LG; SV Fort +6, Ref +3, Will +4; Str 15, Dex 12, Con 13, Int 10, Wis 12, Cha 14.

Skills & Feats: Diplomacy +8, Heal +7, Sense Motive +7; Least Dragonmark (protection from arrows 1/day), Improved Smiting, Weapon Focus (longsword).

Aura of Courage: Dara is immune to fear; those within 10 feet of her gain +4 on saves against fear.

Divine Health: Dara is immune to all disease.

Lay on Hands: Dara can cure 6 hp of damage a day.

Smite Evil: Dara can smite evil once a day. Her smite attack is treated as good for overcoming damage reduction, she gains a +2 on her attack roll, and +1d6+3 to the damage.

Possessions: Masterwork longsword, masterwork full plate, masterwork heavy wooden shield, composite longbow and 20 arrows, potion of cure moderate wounds, 177 gp.