Name: advanced earth drake
Creature Type: gargantuan dragon (earth)
Hit Dice: HD 36d12+288; hp 531;
Initiative: +0
Speed: 20 ft., burrow 20 ft, fly 60 ft. (poor)
Armor Class: 28, touch 9, flat-footed 21
Base Attack/Grapple: Base Atk +36; Grp +48
Attack: +15 melee (2d10+22/19-20, bite)
Full Attack: +15 melee (2d10+22/19-20, bite) and +13 melee (1d12+19/19-20, 2 claws) and +13 melee (1d12+25/19-20, tail slap)
Space/Reach: 20 ft/15 ft.
Special Attacks: Earth mastery, tremor
Special Qualities: Darkvision 60 ft., immunities (sleep and paralysis), low-light vision, tremorsense 60 ft.
Saves: Fort. +14, Ref. +10, Will +11
Abilities: Str 39, Dex 8, Con 23, Int 6, Wis 12, Cha 9
Skills: Bluff +18, Climb +40, Diplomacy +4, Hide +16, Intimidate +4, Listen +21, Search +16, Spot +21;
Feats: Ability Focus (tremor), Alertness, Endurance, Flyby, Great Fortitude, Improved Critical (bite), Improved Critical (claw), Improved Critical (tail slap), Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Weapon focuus (tail slap).
Environment: Any
Organization: Solitary
Challenge Rating: 23
Treasure: Standard
Alignment: LN
Advancement: -
Level Adjustment: -

This massive reptile resembles nothing more than a towering mountain of rock, but its eyes gleam with intelligence that belies its brute force.

Detailed description

Combat tactics

Earth Mastery (Ex): An advanced earth drake gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the drake takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Tremor (Su): Once per day, an advanced earth drake can cause a tremor at a point where it touches the ground. All creatures standing on the ground within 60 feet of the drake must make a Reflex DC 22 save or fall down. Airborne or waterborne creatures don’t suffer any ill effects, and the tremor doesn’t deal any structural damage.
Skills: Earth drakes have a +4 racial bonus on Hide checks. They have an additional +4 racial bonus on Hide checks when in rocky environments (such as mountain terrain or underground).

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