Sear is a fiesty little ball of scales, and while he knows that he's not the biggest thing on the block, there's a fair number of creatures (intelligent and non) that are weaker than he that he can pick on. He very much enjoys flying over smaller animals from a great height to scare them, where it's harder to tell if what's in the air is a large dragon far away, or a small dragon closer, to the untrained eye.
Sear CR 4
Male Red Dragon
CE Medium Dragon (fire)
, Senses ; ; Blindsense 60 ft., Darkvision 120 ft.
AC 16, touch 10, flat-footed 16 (+6 Natural)
hp 59 (HD)
Immune Fire, Magical sleep and paralysis effects
Spd 40 ft., fly 150 ft. (poor)
Melee bite +10 (1d8+3) and claws +5/+5 (1d6+1) and wings +5/+5 (1d4+1)
Space 5 ft.; Reach 5 ft.
Atk Options Flyby Attack, Power Attack
Special Actions breath weapon
Abilities, , , , ,
SQ low-light vision
Feats Cleave, Flyby Attack, Power Attack
Skills Appraise +7, Bluff +5, Diplomacy +2, Intimidate +9, Jump +14, Knowledge (geography) +4, Search +10
Breath Weapon (Su): 30 ft. cone, 2d10 fire, Reflex DC 15 half.