Sample Wyrm Red Dragon
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Obsessed with the lithe grace of a striking snake, Veilthior has become master of the one-round combat. With a Dire Charge yielding a full attack at the end of a charge, including two powerful Claw attacks and hopefully a Rend, not many enemies remain standing, and of those remaining, usually they lose heart and flee before her.
Veilthior CR 24
Female Wyrm Red Dragon
CE Gargantuan Dragon (Fire)
Init 0, Senses Listen +47; Spot +47; Blindsense 60 ft.; Darkvision 120 ft.
Aura frightful presence
Languages Draconic
AC 42, touch 6, flat-footed 42 (+36 Natural, -4 Size)
hp 610 (37d12+370 HD); DR 20/magic
Immune Fire, Magical sleep and paralysis effects; SR 30
Fort +30, Ref +20, Will +27
Weakness Cold
Spd 40 ft., fly 200 ft. (clumsy)
Melee Bite +48 (4d6+15), and Claw +48/+48 (2d8+7), Wings +48/+48 (2d6+7), Tail Slap +48 (2d8+22)
Base Atk +37; Grp +64
Space 20 ft. ft.;Reach 15 ft. (20 ft. with bite)
Atk Options Great Cleave, Flyby Attack, Rend, Snatch
Special Actions Breath Weapon, Dire Charge, Hover, Power Climb, Wingover
Spell-like Abilities (CL 17): 11/day - locate object, 3/day - suggestion, 1/day - find the path; save DC 17+spell level
Abilities Str 41 (+15), Dex 10 (+0), Con 31 (+10), Int 24 (+7), Wis 25 (+7), Cha 24 (+7)
SQ low-light vision
Feats Cleave, Dire Charge, Great Cleave, Flyby Attack, Hover, Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Power Climb, Rend, Snatch, Wingover.
Skills Appraise +44, Bluff +44, Concentration +30, Diplomacy +50, Hide -12, Intimidate +48, Jump +56, Knowledge (arcana) +35, Knowledge (geography) +33, Knowledge (history) +33, Knowledge (the planes) +35, Knowledge (religion) +35, Search +44, Sense Motive +30, Spellcraft +26
Spellbook (Sorcerer CL 17; Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells. 6/8/8/8/7/7/7/7/4; save DC 17+spell level):
- 0th - arcane mark, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance
- 1st - alarm, chill touch, divine shield, magic missile, shield
- 2nd - cat's grace, cure moderate wounds, darkness, detect thoughts, pyrotechnics
- 3rd - deeper darkeness, dispel magic, haste, protection from energy
- 4th - charm monster, crushing despair, greater invisibility, spell immunity
- 5th - mass inflict light wounds, feeblemind, hold monster, shadow evocation
- 6th - greater dispel magic, heal, mass suggestion
- 7th - insanity, reverse gravity, word of chaos
- 8th - horrid wilding, symbol of death
Breath Weapon (Su): 60 ft. cone, 22d10 fire, Reflex DC 38 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+22 points of bludgeoning damage, and must succeed on a DC 35 Reflex save or be pinned.
Frightful Presence (Ex): 330 ft. radius, HD 36 or fewer, Will DC 35 negates.
Rend (Ex): Extra damage 4d8+22
Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+15/round, or claw for 2d8+7/round.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+22 points of bludgeoning damage, Reflext DC 38 half.

