Over the years, Notachivayo has learned the cruel art of trapmaking, and his lair is set up as an arena for him to watch would-be intruders fall to his ingenious traps. Very powerful, but also very lazy, Notachivayo would rather retreat and have you fall victim to his traps than to fight you himself.
Notachivayo CR 21
Male Very Old Red Dragon
CE Gargantuan Dragon (Fire)
, Senses ; ; Blindsense 60 ft.; Darkvision 120 ft.
Aura frightful presence
AC 36, touch 6, flat-footed 36 (+30 Natural, -4 Size)
hp 449 (31d12+248 HD); DR 15/magic
Immune Fire, Magical sleep and paralysis effects; SR 25
Spd 40 ft., fly 200 ft. (clumsy)
Melee Bite +40 (4d6+13), and Claw +35/+35 (2d8+6), and Wing +35/+35 (2d6+6), and Tail Slap +31 (2d8+19)
Base Atk +31;
Space 20 ft. ft.; Reach 15 ft. (20 ft. with bite)
Atk Options Flyby Attack, Great Cleave, Improved Snatch, Power Attack
Special Actions breath weapon, hover, wingover
Sorcerer Spells Known (CL 13; Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells; save DC 16+spell level)
6th (5/day) — acid fog, heal
5th (7/day) — mass inflict light wounds, feeblemind, shadow evocation
4th (7/day) — charm monster, crushing despair, greater invisibility, spell immunity
3rd (7/day) — deeper darkness, dispel magic, haste, protection from energy
2nd (8/day) — cat's grace, cure moderate wounds, darkness, detect thoughts, pyrotechnics
1st (8/day) — alarm, chill touch, divine shield, magic missile, shield
Cantrips (6/day) — arcane mark, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance
Spell-like Abilities (CL 13): 9/day - locate object, 3/day - suggestion; save DC 16+spell level
Abilities, , , , ,
SQ low-light vision
Feats Cleave, Flyby Attack, Great Cleave, Hover, Improved Snatch, Iron Will, Overcome Weakness, Power Attack, Snatch, Suppress Weakness, Wingover
Skills, , , , , , , , , , , , ,
Breath Weapon (Su): 60 ft. cone,fire, Reflex DC 33 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents takepoints of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned.
Frightful Presence (Ex): 270 ft. radius, HD 30 or fewer, WIll DC 29 negates.
Improved Snatch (Ex): Against Large or smaller creatures, bite for/round, or claw for /round.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents takepoints of bludgeoning damage, Reflex DC 33 half.