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DragonThis dragon NPC is part of a larger repository attempting to create a sample, un-classed, dragon of each age category for each dragon race in the WotC rulebooks. View all Sample Dragons here.
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Iejirvirlym (Blood-Thief) fancies himself a king in his own right, ruling over a tribe of faeries gone bad, who steal gold for him and do mischief in his name. He demands sacrifice though, and feasts upon the blood of his own servants, who desperately seek to capture others to take their place. Innocents are most preferred for Iejirvirlym's tastes.

Iejirvirlym    CR 14

Male Black Dragon

CE Huge Dragon (water)

Init +0, Senses Listen +24; Spot +24; Blindsense 60 ft.; Darkvision 120 ft.

Aura frightful presence

Languages Draconic


AC 29, touch 8, flat-footed 29 (-2 size,+21 natural)

hp 253 (22d12+110 HD); DR 10/magic

Immune Acid, Magical sleep and paralysis effects; SR 21

Fort +18, Ref +13, Will +15


Spd 60 ft., Fly 150 ft. (poor), Swim 60 ft.

Melee Bite +28 (3d8+8), Claws +26/+26 (2d6+4), Wings +26/+26 (1d8+4), Tail Slap +26 (2d6+12)

Base Atk +22; Grp +38

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Atk Options Flyby Attack, Improved Snatch

Special Actions breath weapon (quickened), hover, crush

Sorcerer Spells Known (CL5; save DC 12 + spell level)

2nd (5/day) — Bull's Strength, Web

1st (7/day) — Magic Missile, Ray of Enfeeblement, Shield, True Strike

Cantrips (6/day) — Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Ray of Frost, Resistance

Spell-like Abilities (CL 7): 1/day—corrupt water, 3/day—darkness (radius 70 ft.)


Abilities Str 27 (+8), Dex 10 (+0), Con 21 (+5), Int 14 (+2), Wis 15 (+2), Cha 14 (+2)

SQ water breathing, low-light vision

Feats Flyby Attack, Hover, Improved Natural Attack (Bite), Improved Snatch, Multiattack, Power Attack, Quicken Breath, Snatch

Skills Bluff +9, Concentration +27, Diplomacy +26, Hide -1, Intimidate +26, Knowledge (Nobility and Royalty) +7, Move Silently +22, Search +24, Spellcraft +13, Swim +21


Breath Weapon (Su): 100 ft. line of acid, 14d4 DC 26

Corrupt Water (Sp): spoil up to 10 cubic ft. of water or liquids containing water; range 210 ft.; Will DC 23 negates.

Crush (Ex): 15'x15', small or smaller, 2d8+12 damage, DC 26 or pin

Frightful Presence (Ex): 210 ft., DC 23

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