Iejirvirlym (Blood-Thief) fancies himself a king in his own right, ruling over a tribe of faeries gone bad, who steal gold for him and do mischief in his name. He demands sacrifice though, and feasts upon the blood of his own servants, who desperately seek to capture others to take their place. Innocents are most preferred for Iejirvirlym's tastes.
Iejirvirlym CR 14
Male Black Dragon
CE Huge Dragon (water)
, Senses ; ; Blindsense 60 ft.; Darkvision 120 ft.
Aura frightful presence
AC 29, touch 8, flat-footed 29 (-2 size,+21 natural)
hp 253 (HD); DR 10/magic
Immune Acid, Magical sleep and paralysis effects; SR 21
Spd 60 ft., Fly 150 ft. (poor), Swim 60 ft.
Melee Bite +28 (3d8+8), Claws +26/+26 (2d6+4), Wings +26/+26 (1d8+4), Tail Slap +26 (2d6+12)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Atk Options Flyby Attack, Improved Snatch
Special Actions breath weapon (quickened), hover, crush
Sorcerer Spells Known (CL5; save DC 12 + spell level)
2nd (5/day) — Bull's Strength, Web
1st (7/day) — Magic Missile, Ray of Enfeeblement, Shield, True Strike
Cantrips (6/day) — Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Ray of Frost, Resistance
Spell-like Abilities (CL 7): 1/day—corrupt water, 3/day—darkness (radius 70 ft.)
Abilities, , , , ,
SQ water breathing, low-light vision
Feats Flyby Attack, Hover, Improved Natural Attack (Bite), Improved Snatch, Multiattack, Power Attack, Quicken Breath, Snatch
Skills Bluff +9, Concentration +27, Diplomacy +26, Hide -1, Intimidate +26, Knowledge (Nobility and Royalty) +7, Move Silently +22, Search +24, Spellcraft +13, Swim +21
Breath Weapon (Su): 100 ft. line of acid, 14d4 DC 26
Corrupt Water (Sp): spoil up to 10 cubic ft. of water or liquids containing water; range 210 ft.; Will DC 23 negates.
Crush (Ex): 15'x15', small or smaller, 2d8+12 damage, DC 26 or pin
Frightful Presence (Ex): 210 ft., DC 23