Robert Gosbit (Smart Hero 4/Techie 2/Strong Hero 6): CR 12; Medium Humanoid (human); HD 6d6+6d8+24, hp 74, Mas 15; Init +0, Spd 30 ft.; Def 18 (+5 class, +3 undercover vest); BAB +9, Grap +11; Atk brawl +13/+8 melee (1d8+4 nonlethal) or baton +11/+6 (1d6+4/19-20) or Magnum .44 +9/+4 ranged (2d8); S/R 5 ft./5 ft.; SQ extreme machine, juryrig (+2); AL The Patriots; SV Fort +6, Ref +3, Will +7; AP 6, Rep +3; Str 14, Dex 10, Con 15, Int 16, Wis 11, Cha 10.
Occupation: Blue Collar (class skills: Climb, Drive, Intimidate)
Skills: Climb +6*, Computer Use +8, Craft (electronic) +8, Craft (mechanical) +24, Craft (structural) +9, Demolitions +7, Disable Device +12, Drive +8, Intimidate +6, Knowledge (current events) +8, Knowledge (physical sciences) +8, Knowledge (streetwise) +8, Knowledge (tactics) +8, Knowledge (technology) +14, Profession +8, Repair +13, Search +12, Survival +3, Swim +3.
Languages: English, Mandarin, Spanish (all literate and spoken)
Feats: Armor Proficiency (light), Brawl (Improved), Builder (Craft [mechanical], Craft [structural]), Defensive Martial Arts, Educated (Knowledge [physical sciences], Knowledge [technology]), Fight with Anything, Knockout Punch, Personal Firearms Proficiency, Power Attack, Streetfighting.
Talents (Smart): Exploit weakness, savant (Craft [mechanical])
Talents (Strong): Extreme effort, melee smash (improved)
Possessions: mechanical toolkit, two Magnum .44 revolvers with 18 bullets and speedloader (ammo capacity 6), collapsible metal baton, undercover vest, car entry kit, various raw materials for crafting things (eg gun parts)
Gosbit prepares for combat by modifying his Magnum with his Extreme Effort ability.
Unlike Timbus, Gosbit isn't particularly trigger happy. He'll shoot from behind cover, and maul anyone who gets in his face with his collapsible baton. Unless forced, he won't approach opponents who use firearms. When backed up by Jenetha Priskle, he becomes a force to reckon with. Even his shooting becomes dangerous when he uses Exploit Weakness in this circumstance.
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