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Riptide: PL 8

Init +7 (+3 Dex, +4 Improved Initiative); Defense 19 (+6 base, +3 Dex), flat-footed 16; Mental Defense 13 (+6 base, -3 Wis), flat-footed 13; Protection +8; Spd 40 ft., swim 70 ft., fly 40 ft.; Base Atk +5; Atk +10 melee (+5S, punch), +8 ranged (+8S, elemental blast); SV Dmg +6 (+4 Con, +2 Toughness), Fort +6 (+4 Con, +2 Great Fortitude), Ref +3 (Dex), Will -3 (Wis); Str 20 (+5), Dex 16 (+3), Con 18 (+4), Int 5 (-3), Wis 5 (-3), Cha 16 (+3).

Skills (Ranks): Listen +5* (8), Spot +5* (8), Sense Motive -8 (0), Swim +11 (6). *Impose a -5 penalty to avoid surprise in combat.

Feats: Amphibious, Durability, Great Fortitude, Improve Initiative, Power Attack, Rapid Takedown, Takedown Attack, Toughness, Underwater Combat.

Powers: Alternate Form (liquid) +8 [Effects: Elasticity, Protection, Swimming; Extra: Element Control (water); Power Stunt (Alternate Form): Extra Form (gaseous) [Effects: Flight, Incorporeal, Suffocate]; Power Stunts (Element Control): Create Element, Elemental Blast; Source: Mutation; Cost: 6 pp; Total: 54 pp].

Weakness: Naive.

Riptide: Base Defense 12 pp + Base Attack 15 pp + Abilities 20 pp + Skills 11 pp + Feats 18 pp + Powers 54 pp - Weakness 10 pp = 120 pp.

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