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Revived Fossil, Triceratops Edit

Background

This creature was animated into an undead by a necromancer with a strange quirk for rare, exotic and ancient creatures (in his own twisted mind, they make for more interesting undead to animate). It has been tasked with the simple mission of eliminating intruders to its master's stronghold, and as of now, it has done its job flawlessly.

Combat

The revived triceratops, being mindless, has no thoughts for self-preservation or strategy, and simply charges its opponents, goring with its enormous horns. It will always fight to the end, trusting its impressive natural defences and damage reduction to see him through the battle

Appearence

Even as nothing more than an enormous jumble of fossilized, stone-hard bones, this creature makes for a terrifying sight. If its size was not impressive enough, the blackened, polished horns on its forehead, each of them longer than an adult human's arm, look like they could plow through any armor with ease, and its elongated skull, with hollow eyes, a sharp beak and a large shielding around its neck, not to mention the sheer size of its ribs, legs and tail, would be enough to warn even the most seasoned adventurer of its dangerous nature

Revived Triceratops    CR 8

Revived Fossil Triceratops

Neutral Evil Huge Undead (Augmented Animal)

Init -2, Senses Listen +0; Spot +0; darkvision 60 ft.


AC 24, touch 6, flat-footed 24 ((-2 size, -2 Dex, +18 natural))

hp 144 (16d12+40 HD)

Fort +5, Ref +3, Will +10

Weakness healing magic


Spd 30 ft.

Melee Gore +16 (2d8+15)

Ranged none

Base Atk +8; Grp +26

Space 15 ft.; Reach 10 ft.


Abilities Str 30 (+10), Dex 7 (-2), Con - (+5), Int - (+5), Wis 10 (+0), Cha 1 (-5)

SQ Bonus hit points, cold immunity, undead traits

Feats Combat Reflexes


Rules used for this NPC: Revived Fossil template (Liber Mortis)

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