Raymond McCoy (Strong Hero 3/Charismatic Hero 2): Medium Humanoid (human); HD 3d8+2d6+10, hp 34, Mas 14; Init +0, Spd 30 ft.; Def 14 (+3 class, +1 leather jacket); BAB +4, Grap +7; Atk unarmed strike +9 melee (1d8+5 nonlethal and 1d4 Streetfighting) or club +7 melee (1d6+7 and 1d4 Streetfighting) or small pistol +4 ranged (2d6); S/R 5 ft./5 ft.; AL greed; SV Fort +6, Ref +3, Will +0; AP 2, Rep +2; Str 16, Dex 10, Con 14, Int 13, Wis 8, Cha 12.
- Occupation: Criminal (class skills: Knowledge [streetwise], Sleight of Hand; bonus feat: Brawl)
- Skills: Bluff +8, Craft (chemical) +2, Diplomacy +3, Gather Information +3, Intimidate +6, Knowledge (streetwise) +7, Knowledge (tactics) +5, Profession +4, Sense Motive +0, Sleight of Hand +2.
- Feats: Brawl (Improved), Deceptive, Improved Feint, Streetfighting, Personal Firearms Proficiency, Simple Weapons Proficiency.
- Talents (Charismatic): Co-ordinate
- Talents (Strong): Melee smash (improved)
- Possessions: Mid-sized sedan with shotgun in trunk, "Indian" club, Beretta 92F with 3 magazines (15 rounds each), cell phone, three sets of zip-ties, bottle of 100% alcohol, Bic lighter, sunglasses, various personal gear.
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