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Proteus: PL 13

Init +2 (Dex); Defense 21 (+9 base, +2 Dex), flat-footed 19; Mental Defense 23 (+9 base, +4 Wis), flat-footed 19; Protection +0; Spd 30 ft.; Base Atk +6; Atk +8 melee (+2S, punch), +8 ranged; SV Dmg +2 (Con), Fort +2 (Con), Ref +2 (Dex), Will +5 (+3 Wis, +2 Iron Will); Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 14 (+2), Wis 16 (+3), Cha 18 (+4, +14 with Super-Charisma).

Skills (Ranks): Bluff +22 (6), Diplomacy +16 (0), Disguise +26* (10), Gather Information +14 (0), Innuendo +15* (1), Intimidate +16 (0), Taunt +16 (0). *Gains a +2 to Disguise checks when he knows he is being observed and tries to act in character. Gains a +3 bonus on Disguise checks when using Shapeshift. Gains a +2 bonus on Innuendo checks to transmit message.

Feats: Indomitable Will, Iron Will, Talented (Bluff and Disguise), Ultra-Hearing.

Powers:

  • Shapeshift +10 [Extras: Healing (Extra/Flaw: Triggered Only by Shapeshift; Flaw: Self Only), Mimic - Powers (Extras: All Feats, All Powers, Expanded Powers x6), Super-Charisma; Flaw: Slow - Half Action, Tainted Mimicry; Source: Alien; Cost: 12 pp; Total: 120 pp].

Weakness: Quirk (obsessively impersonates superheroes).

Proteus: Base Defense 18 pp + Base Attack 18 pp + Abilities 24 pp + Skills 17 pp + Feats 8 pp + Powers 130 pp - Weakness 10 pp = 195 pp

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