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The Proletariat - PL 7 (105pp)

Init +9; Spd 30ft (run); Defense 25 (5 Base, 9 Dex. 1 Dodge); BAB +5; Attacks +8 or +6/+6 Melee (7S Strike) or +10 Ranged; Dmg +0, Fort +0, Ref +9 (Evasion), Will +2; Str 16, Dex 20, Con 10, Int 13, Wis 14, Cha 14 (Total 52PP)

Skills: Acrobatics 1/+10, Bluff 1/+7, Computers 1/+2, Diplomacy 4/+10, Drive 1/+10, Gather Information 2/+8, Hide 1/+10, Intimidate 3/+9, Knowledge/Philosophy 2/+3, Language 2, Listen 4/+6, Pilot 1/+10, Sense Motive 3/+5, Sleight of Hand 2/+11, Spot 4/+6 (Total 16PP)

Feats: Connected, Dodge, Endurance, Evasion, Expertise, Improved Trip, Rapid Strike, Surprise Strike (16PP)

Powers: Combat Sense +7 (Source: Training; Cost 1pp/Rank, Total 7pp); Super-Dexterity +4 (Source: Training; Extras: Strike, Super Charisma; Cost 6pp/Rank, Total 24PP) (Total 31PP)

Weakness: Unlucky (Total -10PP)

PS: Again, skills are made at 2 for 1 pp, so just add a rank to each to fix it. Yes, BAB is higher than +3 and so is BAB, but meh.

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