Name: Walter Werner Affiliation: Solo/Founder and Original leader of The Elven Brotherhood Power Level: 18 Height: 6’2” Weight: 190 lbs.

Origin: The man who would become Polarity was an early successful elf. He and a fellow elf, Mr. E, grew up together. They both bristled at the control that the government exerted over them. As they grew older and gained better control of their abilities, they began to formulate a plan of escape. When they were in their late teens, Polarity and Mr. E were deemed ready for deployment. They were put into the field for a trial run. Figuring they would never get a better chance, both Polarity and Mr. E chose to escape the government’s control while on this mission. They escaped successfully and immediately went underground. It was during this time that Polarity met the mother of his children, Fadeout and the Sapphire Sorceress. When he left (not knowing that she was pregnant), he joined up with Mr. E again. They decided that they were going to help others like themselves. Mr. E, though, wanted to make the norms pay for their treatment of elves. Polarity only wanted to free them of their slavery. They stayed together long enough to free a large group of elves and then went their separate ways. Mr. E created his group, the Fallen, which are very hardcore and could almost be considered terrorists. Polarity started the Elven Brotherhood, a group trying to show the world that elves can live among the norms equally. It is a long struggle, but Polarity is willing to go the distance. Polarity no longer leads the Elven Botherhood, having moved on to other battles. The group still thrives, with new members picking up the mantle.

Polarity; PL 18; Init +3; Defense 19/16 flat-footed; Spd 30/75 flying; Atk +11 melee (+3 S, punch), +11 ranged (+15 S, energy blast); SV Dmg +3, Fort +3, Ref +3, Will +7, Str 16, Dex 16, Con 16, Int 20, Wis 20, Cha 18. (76 pp)

Skills: Computers +18, Craft (Robotics) +20, Intimidation +19, Repair +18, Science (Genetics) +21. (18 pp)

Feats: Headquarters, Inspire, Iron Will, Leadership, Skill Focus (Genetics, Intimidation), Talented (Computers & Repair, Genetics & Robotics). (14 pp)

Powers: Astral Projection +4 (5 pp), Magnetic Control +15 (Extras: Animation, Energy Blast, Flight, Force Field, Gadgets; Power Stunts: Gravity Control, Heat Control, Light Control, Radiation Control, Scramble Electronics [Neutralize], Snare, Stun; 7 pp), Super-Intelligence +10 (2 pp), Telepathy +4 (2 pp). (147 pp)

Equipment: Chainmail Armor +3 (1 pp), Helmet (Mental Protection +12; 1 pp). (15 pp)

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