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Plasmoid PL 17 [255PP]

Int +3; 30ft (Run), 80ft (Flight); Defense 21/18 (8 Base, 3 Dex); BAB +8; +11 Ranged (16L/S Energy Blast); Sv: Dam +5 (13 Protection), Fort +7, Ref +3, Will +3; Str 0, Dex 16, Con 20, Int 8, Wis 16, Cha 10 (Total 50PP)

Skills: Search 5/14, Spot 6/19 (Total 10PP)

Feats: All Around Sight, Darkvision, Penetrating Vision [Lead], Great Fortitude (Total 8PP)

Powers:

Permanent Alternate Form [Plasma Energy] +16 [Incorporeal, Flight, Energy Field, Immunities](Source: Alien; Extras: Energy Blast, Duel Damage, Super Flight, Protection 13, Duration [Continuous]; Flaws: Permanent) (Cost 9 / Total 141) Energy Control [Magnetic] +11 (Source: Alien; Extras: Energy Blast, Area Effect; Flaw Uses [8]) (Cost 3 / Total 33PP) Super Senses +10 (Source: Alien; Extra: Telescopic Sense; Flaw: Sight only) (Cost 2 / Total 22PP) Regeneration +10 (Source: Alien; Flaw: Needs Hydrogen Source) (Cost 1 / Total 10PP)

Immunities - Aging, Critical Hits, Disease, Poison, Pressure, Starvation, Suffocation, Cold, Electricity, Fire, Gravity, Kinetic, Radiation, Sonic, Vibration and Darkness

Weakness: Mute [Plasmoid cannot talk] Weakness: Susceptible to Grounding [Must always fly]

First Edition - Powerline

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