Parth, Elite Death CultistEdit

The Chain Whip Parth uses is a Homebrewed Exotic weapon. If you do not want to use it, I have included alternate attack stats for Parth using a Spiked Chain.

Fighter 4/Cleric 1
Size/Type: Medium Humanoid(Human);
Hit Dice: 4d10+1d8+15(44);
Initiative: +1;
Speed: 20 ft.; base speed 30 ft.;
Armor Class: 19, touch 11, flat-footed 18;
Base Attack/Grapple: +4/+7;
Attack: Attack Chain Whip +9 melee (1d6+6/19-20x2) or Spiked Chain +9 melee (2d4+7/x2);
Full Attack: Attack Chain Whip +9 melee (1d6+6/19-20x2) or Spiked Chain +9 melee (2d4+7/x2);
Space/Reach: 5 ft./5(10 with Spiked Chain, 15 with Chain Whip) ft.;
Special Attacks: Rebuke Undead, Death Touch, Spells ;
Special Qualities: Aura of Evil, Human Traits, Domains(Death & Evil) ;
Saves: Fort +9, Ref +2, Will +5;
Abilities: Str 16, Dex 12, Con 16, Int 14, Wis 12, Cha 8;
Skills: Concentration +7, Jump +4, Knowledge(Religion) +6, Ride +3 ;
Feats: E.W.P.(Chain Whip or Spiked Chain), Weapon Focus(Chain Whip or Spiked Chain), Combat Expertise, Combat Reflexes, Improved Trip, Weapon Specialization(Chain Whip or Spiked Chain) ;
Challenge Rating: 5;
Alignment: Any Evil;

Gear: +1 Weapon(Chain Whip or Spiked Chain), Full Plate, Potion of Cure Moderate Wounds, 200GP;

Spells Prepared: 3/2+1 0lv Resistance, Virtue, Guidence, 1lv Protection from Good[D], Divine Favor, Entropic Shield ;

Background Parth is the leader of a small team of The Knights of Death and not a very nice guy! He loves to trip foes so his allies can "Dogpile" on them.