Padmah Seaspray       CR 7
Female Human Druid7
True Neutral Medium Humanoid (Human)
Init +0; Senses Listen +4, Spot +4
Aura None
Languages Common, Aquan

AC 14, touch 10, flat-footed 14 (Armor+4)
hp 32 (7D8);
Resist Resist Natures Lure, ;
Fort +5, Ref +2, Will +9

Spd 20 ft. (4 squares)
Melee Staff +9(1D6+4/x2)
Base Atk +5; Grp +8
Space 5 ft.; Reach 5 ft.
Atk Options None
Combat Gear Elemental Gem(Water),
Special Actions Wild Shape 3/Day,
Class Spells Prepared (CL 7):
4lv: Air Walk, Reincarnate
3lv: Water Breathing, Sleet Storm, Cure Moderate Wounds
2lv: Gust of Wind, Flaming Sphere, Barkskin, Warp Wood
1lv: Cure Light Wounds, Shillelagh, Speak with Animals, Produce Flame(2)
0lv: Know Direction, Mending, Cure Minor Wounds, Create Water(3)

Abilities Str 16, Dex 10, Con 10, Int 12, Wis 18, Cha 8
SQ Human Traits, Animal Companion(Sea Gull), Nature Sense, Wild Empathy, Woodland Stride,
Feats Spell Focus:Conjuration, Augment Summoning, Skill Focus:Swim, Natural Spell,
Skills Concentration+10, Handle Animal+9, Knowledge:Nature+11, Proffession:Sailor+14, Survival+14, Swim+17
Possessions Mwk Quarterstaff, Hade Armor+1, Ring:Swimming, Combat Gear, 685GP

Tactics: As the main spellcaster onboard, Padmah has readied her Spells for Ship to Ship combat. She Uses Air Walk then drops her Flaming Sphere on an enemy Ship and leaves it there to set the enemy ship on fire! Warp Wood is used to spring a leak in an Enemy ship as well. She summons Flying creatures or Elementals(Water on Her own ship, Fire on Enemy ships.)