The Orphan Slayer: PL 10
Init +2 (Dex); Defense 17 (+5 base, +2 Dex); Spd 30 ft.; Atk +7 melee (Suffocate +8, garrote); SV Dmg +9, Fort +9, Ref +10, Will +9; Str 14, Dex 14, Con 12, Int 16 Wis 12, Cha 12.
Skills: Bluff +22, Disguise +22 (+24 when acting).
Powers: Amazing Save +8 (Extras: All saves; Source: Mutation; Cost: 4 pp), Shapeshifting +10 (Extras: Continuous, Shrinking +3; Flaw: Limited – People only; Source: Mutation; Cost: 2 pp), Super-Skill (Bluff) +10 (Source: Training; Cost: 1 pp).
Equipment: Garrote (Effect: Suffocate +8; Flaw: Device, Range – Touch; Source: Science; Cost: 2 pp).
Weakness: Quirk (impersonation) – The Orphan Slayer doesn’t just kill his victims. He stalks them first, sometimes for weeks, learning their mannerisms, their friendships and their family dynamics. After he kills, he assumes his victim’s identity, living their lives for weeks or months before he is either discovered or grows tired of it all. If he encounters the family of one of his victims, there is a chance the Orphan Slayer will become confused, possible reassuming the child’s persona