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Orc Barbarian 7
Medium Humanoid (Orc)

Hit Dice: 7d12+14 (65)
Initiative: +1
Speed: 40 ft
Armor Class: 17 (+6 breastplate+1, +1 dex) Touch 11, Flat-footed 17
Base Attack/Grapple: +7/+11
Attack: Greataxe+1 +13 melee (1d12+6/18-20) or javelin +7 ranged (1d6+4)
Full Attack: Greataxe+1 +13/+8 melee (1d12+6/18-20) or javelin +7/+2 ranged (1d6+4)
Space/Reach: 5 ft/5 ft
Special Qualities: Rage 2/day, Improved Uncanny Dodge, Trap Sense +2, DR 1/—, Illiterate, Darkvision 60 ft, Light Sensitivity
Saves: Fort +7, Ref +2, Will +0
Abilities: Str 19, Dex 12, Con 14, Int 8, Wis 7, Cha 6
Skills: Climb +8 (+3 in armor), Listen +4, Survival +4, Intimidate +4, Tumble +3
Feats: Weapon Focus (Greataxe), Power Attack, Improved Sunder
Languages: Orc
Possessions: Gauntlets of Ogre Power
Challenge Rating: 7
Alignment: Often Chaotic Evil

CombatEdit

Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels.

Trap Sense (Ex): Gain a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps.

Rage (Ex): An Orc Barabarian 7 can rage twice per day. While raging, the following stats change for 6 rounds:

Hit Dice: 7d12+28 (79)
Armor Class: 16 (+6 Breastplate+1, +1 dex, -2 Rage)
Attack: Greataxe +15 melee (1d12+8/18-20) or javelin +7 ranged (1d6+5)
Full Attack: Greataxe+1 +15/+10 melee (1d12+8/18-20) or javelin +7/+2 ranged (1d6+6)
Saves: Fort +9, Ref +2, Will +2
Abilities: Str 23, Dex 12, Con 18, Int 8, Wis 7, Cha 6
Skills: Cannot use Charisma-, Dexterity-, or Intellegence-based skills except for Balance, Excape Artist, Intimidate, and Ride.

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