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Orc Barbarian 6

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Orc Barbarian 6
Medium Humanoid (Orc)

Hit Dice: 6d12+6 (50)
Initiative: +1
Speed: 40 ft
Armor Class: 17 (+6 breastplate+1, +1 dex) Touch 11, Flat-footed 17
Base Attack/Grapple: +6/+10
Attack: Greataxe+1 +12 melee (1d12+6/18-20) or javelin +6 ranged (1d6+4)
Full Attack: Greataxe+1 +12/+7 melee (1d12+6/18-20) or javelin +6/+1 ranged (1d6+4)
Space/Reach: 5 ft/5 ft
Special Qualities: Rage 2/day, Improved Uncanny Dodge, Trap Sense +2, Illiterate, Darkvision 60 ft, Light Sensitivity
Saves: Fort +6, Ref +2, Will +0
Abilities: Str 19, Dex 12, Con 12, Int 8, Wis 7, Cha 6
Skills: Climb +8 (+3 in armor), Listen +4, Survival +4, Intimidate +4
Feats: Weapon Focus (Greataxe), Power Attack, Improved Sunder
Languages: Orc
Possessions: Gauntlets of Ogre Power
Challenge Rating: 6
Alignment: Often Chaotic Evil

CombatEdit

Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels.

Trap Sense (Ex): Gain a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps.

Rage (Ex): An Orc Barabarian 6 can rage twice per day. While raging, the following stats change for 6 rounds:

Hit Dice: 6d12+18 (62)
Armor Class: 15 (+6 Breastplate+1, +1 dex, -2 Rage)
Attack: Greataxe +14 melee (1d12+8/18-20) or javelin +6 ranged (1d6+5)
Full Attack: Greataxe+1 +14/+9 melee (1d12+8/18-20) or javelin +6/+1 ranged (1d6+6)
Saves: Fort +8, Ref +2, Will +2
Abilities: Str 23, Dex 12, Con 16, Int 8, Wis 7, Cha 6
Skills: Cannot use Charisma-, Dexterity-, or Intellegence-based skills except for Balance, Excape Artist, Intimidate, and Ride.

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