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O'ad the Magnus    CR 9

Male Blackdagger Goblin wizard (conjurer) 8

N Small Goblinoid (goblin)

Init +1, Senses Listen +12; Spot +12; darkvision 60 ft

Languages Common, Draconic, Goblin, Orc


AC 18, touch 15, flat-footed 17 (+1 Size, +3 Armor, +2 Deflection)

hp 35 (10 HD)

Fort +2, Ref +6, Will +5


Spd 30 ft (6 squares)

Melee masterwork dagger +6 (1d3/ 19-20)

Ranged masterwork dagger +7 (1d3/ 19-20)

Base Atk +5; Grp +1

Space 5 ft ft.; Reach 5 ft

Atk Options spells

Spells Prepared (CL 8)

4th — extended summon monster III, polymorph, stoneskin, summon monster IV

3rd — dispel magic, displacement, extended summon monster II, haste, summon monster III

2nd — alter self, extended summon monster I, invisibility, mirror image, summon monster II

1st — charm person, color spray, disguise self, mage armor, silent image, summon monster I

Cantrips — acid splash, detect magic, read magic, mage hand, mending


Abilities Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 18 (+4), Wis 8 (-1), Cha 12 (+1)

Feats Augment Summoning, Craft Magic Arms and Armor (bonus), Extend Spell (bonus), Magical Aptitude, Scribe Scroll (bonus), Skill Focus (spellcraft), Spell Focus (conjuration)

Skills Hide +5, Craft (weaponsmithing) +17, Knowledge (arcana) +16, Spellcraft +26, Use Magic Device +7

Possessions masterwork dagger, bracers of armor +3, headband of intellect +2, ring of protection +2, 700 gp

spells prepares plus enlarge person and all cantrips (except necromancy and evocation)

Specialist Wizard: Conjurer A conjurer gains the ability to cast 1 extra spell per day of the school Conjuration, and gains a +2 bonus to Spellcraft checks to learn Conjuration spells. This conjurer has chosen Necromancy and Evocation as prohibited schools.

Summon Familiar O'ad has a toad familiar.

Skills Blackdagger goblins gain a +4 racial bonus on Spellcraft and Use Magic Device checks.

Blackdagger Goblins Edit

Blackdagger goblins have the following racial traits:

Hit Dice: 2 HD of Humanoid (goblinoid, blackdagger goblin)

Abilities: Dex +2, Int +4, Wis -2, Cha +2

Size: Small

Speed: 30 ft

Vision: Darkvision 60 ft

Skills: Blackdagger goblins gain a +4 racial bonus on Move Silently and Ride checks

Automatic Languages: Common and Goblin

Bonus Languages: Draconic, Elven, Giant, Gnoll, and Orc

Bonus Feat: When a blackdagger goblin reaches her 5th character level, she gains Craft Magic Arms and Armor as a bonus feat. However, a blackdagger goblin only requires half the gp when using this feat.

Favored Class: Any specialist wizard

Alignment: Usually neutral

Level Adjustment: +0

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