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North

Concept: Energy blaster PL 12; PP 180 ; HP 6

Abilities: [26 pp] Str 16, Dex 16, Con 14, Int 10, Wis 14, Cha 16

Saves: Dmg +16 (2 + 12 Super-Constitution + 2 Toughness) (+0 Prt), Fort +16 (2 + 2 Great Fortitude + 12 Super-Constitution), Ref +3, Will +2

Combat: [30 pp] Attack: Melee +9, Ranged +9, Mental +8 Defense: 19/16, Mental 18 Init +3; Run 30/60/120; Size Medium

Attacks: Energy Blast - Atk: +9 , Save: Dmg DC 27, Range: 60ft, Stun Unarmed - Atk: +9 , Save: Dmg DC 18, Range: Touch, Stun, Energy Field +12 DC 27

Skills: [20 pp] Bonus: Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha +3 Bluff +11 (3), Diplomacy +8 (5), Drive +6 (3), Profession (Soldier) +5 (3), Sense Motive +10 (3), Spot +5 (3)

Feats: [28 pp] Assessment (Half action to assess), Evaluate (Study for full round to learn opponents weakness), Great Fortitude (+2 to Fortitude saves), Immunities (Aging, Cold, Disease, Poison), Inspire (Hero point to give benefit to team), Leadership (+1 to team’s rolls when leading), Point Blank Shot (+1 to attack rolls & damage with ranged attacks within 30 feet), Skill Focus (+3 to Bluff checks), Skill Focus (+3 to Sense Motive checks), Talented (+2 to Bluff & Sense Motive checks), Toughness (+2 to Damage save)

Powers: [74 pp] Cold Energy Field +12 [Free, Touch, Sustained] [Extras: Energy Blast +12, Super-Constitution +12; Stunts: Fatigue +12; Source: ELF; Cost 8 pp; Total 74 pp]

Devices: [2 pp] Radio Headset +0 [Stunts: Radio Broadcast, Radio Hearing; Cost 2 pp; Total 2 pp]

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