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Nightshade: PL 20;

Init +14 (+4 Dex, +10 Super-Dex); Defense 35 (+11 base, +4 Dex, +10 Super-Dex); Spd 30 ft; BAB +11; Atk +14 melee (+7S or +7L punch); SV Dmg +14, Fort +10, Ref +14, Will +13; Str 16, Dex 18, Con 15, Int 14, Wis 16, Cha 15.

Skills: Acrobatics +18, Balance +16, Bluff +17, Concentration +15, Craft (any) +12, Disguise +14 (+16 to act in character), Drive +15, Escape Artist +16, Forgery +12, Gather Information +16, Hide +14, Intimidate +19, Knowledge (any) +12, Listen +13, Medicine +14, Move Silently +14, Open Lock +16, Pilot +15, Science (any) +12, Search +17, Sense Motive +18, Spot +13, Survival +15, Taunt +14.

Feats: All-Out Attack, All-Around Sight, Blind-Fight, Dodge, Evasion, Expertise, Improved Critical (unarmed strike), Improved Trip, Indomitable Will, Rapid Strike, Startle, Surprise Strike.

Powers: Amazing Save (Fort) +8 [Source: Training; Cost: 1pp; Total: 8pp], Combat Sense +14 [Source: Training; Cost: 1pp; Total: 14pp], ESP +9 [Source: Training; Cost: 2pp; Total: 18pp], Precognition +5 [Flaw: Uncontrolled; Source: Training; Cost 2pp; Total: 10pp], Strike +4 [Power Stunt: Dual-Damage; Source: Training; Cost: 2pp; Total: 10pp], Super-Dexterity +10 [Extras: Super-Charisma, Super-Intelligence, Super Wisdom; Source: Training; Cost: 8pp; Total: 80pp], Telepathy +9 [Extras: Group Link, Illusion, Memory Alteration; Cost: 5pp; Total: 45pp]

Weakness: Vulnerability (Mystical Powers)

Skills are 3/1

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