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Neega (Raging and Enlarged)    CR 11

Female Orc Barbarian 5 / Fighter 4 / Exotic Weapon Master 2(CW 30)

Neutral Evil Medium Humanoid

Init +2, Senses Listen +12; Spot -1; darkvision 60 ft.

Languages Common, Orc


AC 14, touch 8, flat-footed 14 (-1 size, +6 armor, +1 Dex, -2 rage)

hp 115 (5d12+6d10+44)

Fort +17, Ref +5, Will +7

+1 Ref vs traps


Spd 30 ft.

Melee living chain(MH 42) +18/+18/+13 (2d6+16)

Ranged mwk composite longbow +13/+8 (2d6+5/x3)

Base Atk +11; Grp +28

Space 10 ft.; Reach 20 ft.

Atk Options Flurry of Strikes, Trip +22 check, Disarm +10 bonus

Combat Gear potions of enlarge person x2

Special Actions Rage 2/day


Abilities Str 26 (+8), Dex 12 (+1), Con 18 (+4), Int 13 (+1), Wis 8 (-1), Cha 6 (-2)

SQ Fast Movement, Trap Sense +1, Improved Uncanny Dodge

Feats Combat Expertise, Improved Trip, Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked Chain), Iron Will, Weapon Specialization (Spiked Chain)

Skills Climb +13, Jump +13, Listen +12, Survival +7, Tumble +9

Possessions combat gear plus living chain(MH 42), +1 breastplate, cloak of resistance +2, masterwork composite longbow (+5 Str), 20 arrows, cold-iron spiked chain, backpack.

Exotic Weapon Stunt – Flurry of Strikes: When wielding an exotic double weapon or a spiked chain with both hands, Neega can elect to use a full attack action to make a flurry of strikes. When doing so, she may make one additional attack at her full base attack bonus, but this attack takes a –2 penalty, as does each other attack made in that round.

Exotic Weapon Stunt – Trip Attack: Neega can use a one-handed or two-handed exotic weapon to make a trip attack. If the exotic weapon already allows its wielder to make trip attacks (such as with a spiked chain), Neega instead adds a +2 bonus on any trip attempt.

Uncanny Dodge (Ex): Neega reacts to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC even if she is caught flat-footed or struck by an invisible foe. However, she still loses her Dexterity bonus to AC if immobilized.

Improved Uncanny Dodge (Ex): Neega cannot be flanked. This defense denies a rogue the ability to sneak attack Neega by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.

Trip and Disarm: Neega has a +14 (+4 improved trip, +2 trip attack, +4 large sized, +4 living chain) bonus on the Strength check to trip, or +22 total with the Strength added in. She has a +10 bonus (+4 two-handed weapon, +2 spiked chain, +4 large sized) on the opposed attack roll when disarming, assuming she’s fighting medium-sized creatures.

Note: If Neega is not raging and not enlarged, her stats change as follows: hp 93; AC 19; Atk +18 melee (2d4+11); Full Atk +16/+16/+11 melee (2d4+11); Space/Reach 5 ft./10 ft.; Fort +15, Ref +6, Will +5; Str 20, Dex 14, Con 14.


Combat

Neega is best used as a "controller" type of character, behind a front-line of tanks. She does have the AC to withstand a lot of attacks. Fortunately, with her 20' reach she is easily able to reach her foes.

Neega starts out all combats by drinking one of her potions of enlarge person and then rages.


Resources

The following non-core items and classes were used.

Items

  • Living Chain(MH 42): A +2 spiked chain that grants an additional +4 bonus on the trip attempt.


Presige Classes

  • Exotic Weapon Master(CW 30): A warrior-themed prestige class that focuses on mastery of exotic weapons.


Books

  • CW - Complete Warrior
  • MH - Miniature Handbook

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