Nathiin Arezzo CR 13
AC 27, touch 15, flat-footed 27 (Armor+6, Dex+5, Natural Armor+6); 50% miss chance; Dodge
hp 100 (11D12); Fast Healing 5
DR Silver and Magic Resistance 10 cold or electricity
Spd 30 ft. (6 squares)
Melee Mwk Dagger +11/+5 melee (1D4+3/19-20)
Ranged +1 Composite (+2) Longbow +16/+16/+10 ranged (1D8+4/x3) plus sneak (4D6)
Base Atk +8/+2; Grp +10
Space 5 ft.; Reach 5 ft.
Atk Options Point Blank Shot, Rapid Shot, Sneak Attack (+4D6), Blood Drain (makes successful grapple check, drains blood each attack, 1d4 Con damage, healing self 5 points each round), Dominate (Will Save DC 21 or dominate person spell),
Special Action Spells, Bardic Knowledge, Bardic Music (Countersong, Fascinate, Inspire Courage+1, Inspire Confidence), Displacement (1/day, 5 rounds), Children of the Night (1d6+1 rat swarms, 1d4+1 bat swarms, 3d6 wolves arrive in 2d6 rounds), Alternate Form (bat, dire bat, wolf, dire wolf), Gaseous Form, Spider Climb
Bard Spells Known (CL 4 (penetration)) 3/3/1/1 Save DC=13+Spell Level
2nd level: Alter Self, Invisibility
1st level: Summon Monster I, Charm Person, Disguise Self
0 level: Lullaby, Resistance, Light, Ghost Sound, Mage Hand, Detect Magic
Abilities Str 14, Dex 24, Con --, Int 18, Wis 16, Cha 21
SQ Human Traits, Bardic, Trap Sense +2, Evasion, Trapfinding, Uncanny Dodge, +4 turn resistance
Feats Martial Weapon Proficiency, Light Armor Proficiency, Point Blank Shot, Rapid Shot, Simple Weapon Proficiency, Weapon Focus (Longbow), Spell Penetration, Alertness, Combat Reflexes, Improved Initiative, Lighting Relexes
Skills Bluff+25, Diplomacy+19, Disable Device+14, Disguise+9, Escape Artist+17, Gather Information+6, Hide+16, Intimidate+9, Knowledge (architecture)+5, Knowledge (geography)+5, Knowledge (history)+8, Knowledge (local)+15, Knowledge (nobility)+18, Listen+21, Move Silently+26, Open Lock+12, Sense Motive+21, Search+22, Sleight of Hand+16, Speak Language+1, Spot+21, Tumble+19
Possessions Masterwork Dagger, +1 Longbow, +2 Mitheral Chain Shirt, Bedroll, 3 Potions of Cure Light Wounds, Gloves of Dexterity+2, Spell Componient Pouch, 2160gp, Signet Ring, Royal Outfit, Cloak of Displacement.
His uncle, Lexal Arezzo III, having been made "emperor" at the hands of the Faleriis, his sons and grandsons murdered in their castle of Rezhold in the center of the city Arezzo, is all that stands between Nathiin and his inheritance. At the urging of his brother, Tyrone, they went south to find powerful artifacts for succuring their power. Having left for the journey five years prior, the three children of Martiin Arezzo V escaped the fury of their enemies, the Falerii.