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This is a small army of one hundred level 1 NPCs, equipped with 900 (at max) gp each. They have a chain of command and specialized units. Much more than one would expect from a band of nameless ruffians, wouldn't you say?

They are divided into five divisions, each consisting of:

* Five Swordsmen
* Five Spearmen
* Three Archers
* Three Grenadiers
* Three Medics
* One Lieutenant

Name: Swordsman, Warrior 1
Creature Type: Humanoid (Human)
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30'
Armor Class: 16 (+1 Dex, +4 Chainshirt, +1 Light Shield), touch 11, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: longsword +3 melee (1d8+1 19-20/x2), or light crossbow +2 ranged (1d8 19-20/x2)
Full Attack: longsword +3 melee (1d8+1 19-20/x2), or light crossbow +2 ranged (1d8 19-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Human Traits
Saves: Fort. +2, Ref. +1, Will -1
Abilities: Str 13, Dex 12, Con 11, Int 10, Wis 9, Cha 8
Skills: Intimidate +3, Jump +2, Ride +5
Feats: Weapon Focus (Longsword), Rapid Reload (Light)
Environment: Urban
Organization: Small Army
Challenge Rating: 1/2
Treasure: Chainshirt, Longsword, Light Shield, Light Crossbow (20 bolts), Warrior's Outfit, 10 gp
Alignment: N
Advancement: By class level
Level Adjustment: -


Name: Spearman, Warrior 1
Creature Type: Humanoid (Human)
Hit Dice: 1d8+1+3 (8 hp)
Initiative: +0
Speed: 20'
Armor Class: 19 (+5 Chainmail, +4 Tower Shield), touch 10, flat-footed 19
Base Attack/Grapple: +1/+2
Attack: longspear +3 melee (1d8+1 19-20/x2)
Full Attack: longspear +3 melee (1d8+1 19-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Human Traits
Saves: Fort. +3, Ref. +0, Will -1
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Skills: Intimidate +3, Climb -10, Handle Animal +3
Feats: Weapon Focus (Longspear), Toughness
Environment: Urban
Organization: Small Army
Challenge Rating: 1/2
Treasure: Chainmail, Longspear, Tower Shield, Warrior's Outfit, 10 gp
Alignment: N
Advancement: By class level
Level Adjustment: -


Name: Archer, Warrior 1
Creature Type: Humanoid (Human)
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30'
Armor Class: 16 (+1 Dex, +4 Chainshirt, +1 Buckler), touch 11, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: composite (+1) longbow +4 ranged (1d8+2 x3) or dagger +2 melee (1d4+1 19-20/x2)
Full Attack: composite (+1) longbow +4 ranged (1d8+2 x3) or dagger +2 melee (1d4+1 19-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Human Traits
Saves: Fort. +2, Ref. +1, Will -1
Abilities: Str 12, Dex 13, Con 11, Int 10, Wis 9, Cha 8
Skills: Intimidate +3, Swim -1, Climb +2
Feats: Weapon Focus (Composite Longbow), Point Blank Shot
Environment: Urban
Organization: Small Army
Challenge Rating: 1/2
Treasure: Chainshirt, Composite (+1) Longbow, Dagger, Buckler, Warrior's Outfit, 10 gp
Alignment: N
Advancement: By class level
Level Adjustment: -


Name: Grenadier, Warrior 1
Creature Type: Humanoid (Human)
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30'
Armor Class: 17 (+1 Dex, +4 Chainshirt, +2 Heavy Shield), touch 11, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: dagger +2 melee (1d4+1 19-20/x2) or Alchemist's Fire +4 ranged (1d6+1 fire plus 2 splash damage plus target is set on fire)
Full Attack: dagger +2 melee (1d4+1 19-20/x2) or Alchemist's Fire +4 ranged (1d6+1 fire plus 2 splash damage plus target is set on fire)

Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Human Traits
Saves: Fort. +2, Ref. +1, Will -1
Abilities: Str 12, Dex 13, Con 11, Int 10, Wis 9, Cha 8
Skills: Intimidate +3, Climb +1, Ride +5
Feats: Grenadier, Point Blank Shot
Environment: Urban
Organization: Small Army
Challenge Rating: 1/2
Treasure: Chainshirt, Alchemist's Fire (10 flasks), Dagger, Heavy Shield, Warrior's Outfit, 10 gp
Alignment: N
Advancement: By class level
Level Adjustment: -


Name: Medic, Adept 1
Creature Type: Humanoid (Human)
Hit Dice: 1d6 (3 hp)
Initiative: +1
Speed: 30'
Armor Class: 13 (+1 Dex, +2 Leather Armor), touch 11, flat-footed 12
Base Attack/Grapple: +0/-1
Attack: dagger -1 melee (1d4-1 19-20/x2)
Full Attack: dagger -1 melee (1d4-1 19-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Human Traits
Saves: Fort. +0, Ref. +1, Will +3
Abilities: Str 9, Dex 12, Con 11, Int 10, Wis 13, Cha 8
Skills: Heal +5, Concentration +4, Spellcraft +4
Feats: Combat Casting, Endurance
Environment: Urban
Organization: Small Army
Challenge Rating: 1/2
Treasure: Leather Armor, Dagger, Scroll of Cure Light Wounds (10), Warrior's Outfit, 10gp
Alignment: N
Advancement: By class level
Level Adjustment: -
Spell's Prepared: 0th - 3/day - Cure Minor Wounds, Purify Food and Drink, Create Water; 1st - 2/day - Cure Light Wounds, Obscuring Mist


Name: Lieutentant, Aristocrat 1
Creature Type: Humanoid (Human)
Hit Dice: 1d8-1 (3 hp)
Initiative: +1
Speed: 30'
Armor Class: 17 (+1 Dex, +5 Breastplate, +1 Light Shield), touch 11, flat-footed 16
Base Attack/Grapple: +0/-1
Attack: masterwork rapier +0 melee (1d6-1 18-20/x2) or light crossbow +2 ranged (1d8 19-20/x2)
Full Attack: masterwork rapier +0 melee (1d6-1 18-20/x2) or light crossbow +2 ranged (1d8+1 19-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Human Traits
Saves: Fort. -1, Ref. +1, Will +2
Abilities: Str 8, Dex 12, Con 9, Int 11, Wis 10, Cha 13
Skills: Diplomacy +7, Bluff +5, Sense Motive +7, Gather Information +5, Appraise +4
Feats: Point Blank Shot, Negotiator
Environment: Urban
Organization: Small Army
Challenge Rating: 1/2
Treasure: Breastplate, Masterwork Rapier, Light Crossbow, Potion of Cure Light Wounds, Warrior's Outfit, 50gp
Alignment: N
Advancement: By class level
Level Adjustment: -


Strategy and tactics will someday follow.

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